Development > Artwork

Soldier Uniform Colors for new solider models

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Bartleby:
i like the 1. digital camo pattern a bit more. the new version is quite similar to the once on the left side.

EDIT: btw: blurred do they also look good. nice work destructavator :).

EDIT 2: ure gray isn't really gray, is it? hard to differentiate between gray and khaki..... orange or teal are also nice for multiplayer. maybe better than 2 different green.

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Destructavator:

--- Quote from: Bartleby on June 27, 2009, 04:20:30 pm ---i like the 1. digital camo pattern a bit more. the new version is quite similar to the once on the left side.

--- End quote ---

Hmmm... Perhaps I reduced the size of the squares a bit too much - This is easy to fix though.

Destructavator:
How does the digital in this one look?

Edit: A did a little more work, and did a few more textures as well, in the second picture.

I'm also seriously thinking about replacing the solid purple with orange, as it looks close to the red and from a distance it might not look too much different.

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Zorlen:
A little bit offtopic question - will UGV camo paint be customizable too?

Destructavator:

--- Quote from: Zorlen on June 28, 2009, 11:16:58 am ---A little bit offtopic question - will UGV camo paint be customizable too?

--- End quote ---

I suppose it could be, if the UGV source models are made in Blender - if so, then it would be very easy to import from one .blend file (the one with all these materials and textures you see here), into the other .blend file (with all of the UGVs).

If not, if the UGVs are created with a different program, it could be done but with more work, because then I'd have to export all these Blender textures into graphic files, make them seamlessly repeatable, and then someone would have to import them into the other program.

I don't know what program was used for the UGVs, but once the soldier model is done and I also finish with these camo textures, all these Blender files I'm working on will likely go into the data source where anyone could export whatever they want from them.

Edit: An alternative would be to import the UGVs into Blender and then re-texture them.

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