Development > Artwork
Soldier Uniform Colors for new solider models
Destructavator:
OK, as some of you know I've been working on new models for the soldiers, to go with the new animations - I've heard people ask for this and that in uniform color, and I've put more work into the .blend file by adding new camo and solid colors for the upcoming soldiers. This is a graphic that shows - so far - all of the material textures I've got put together and ready to go for the newer soldier models.
In the latest blender file, which I haven't uploaded yet as I'm still working on it, I cut out the extra copies of the models and stuck to just one for male and one for female, and put all the numerous color textures into cubes in a separate scene. The final soldier model textures should then be easy to re-create by swapping materials in Blender by simply selecting a new camouflage material from the third scene where all the cubes are. I should have done this before - it really cuts down on the size of the whole Blender file without all those extra copies of models.
Re-creating the final textures for the whole models is then simple - just by using the "Bake" function they can be re-rendered.
** Please keep in mind that some of these color patterns are meant for multiplayer, and obviously wouldn't be worn by real soldiers **
If anyone wants a color or pattern not shown here in the game, just ask (as long as it is a serious request, nothing silly of course).
Please also be aware that lighting and shading will affect final results, as well as how good or crappy your computer screen is.
Feedback on how these look is of course welcome.
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Hertzila:
One minor thing that bothers me: you only used Flecktarn style dot camos instead of square digital camos. Very minor thing but just pointed out.
Also a simple request: brickwall style black and red camo.
Destructavator:
Thanks for the feedback - To be honest I wasn't quite sure what you're talking about at first, but fortunately search engines have image search functions these days.
I can probably turn the camo textures into something like or close to a digital square camo pattern with a filter or some editing, there's probably several ways I can approach it.
As for "brickwall style camo," I'm afraid I couldn't find any examples of what you're talking about with a quick search on the net - By any chance do you have a picture or a link? I know what a brick wall looks like, but do you mean alternating red and black "bricks"?
Edit: I figured out one way to do the digital camo thing, I started with three of the color patterns, if they don't look too bad I can then do the rest.
When this gets done there will be ~28 possible texture patterns, plus the "brick" one once I know what it is supposed to look like. :o
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vedrit:
another thing, Desert camo tends to be heavier on tans, beige and light browns. Last I saw, there isnt any black in it. Just trying to help accuracy
Destructavator:
--- Quote from: vedrit on June 27, 2009, 05:53:38 am ---another thing, Desert camo tends to be heavier on tans, beige and light browns. Last I saw, there isnt any black in it. Just trying to help accuracy
--- End quote ---
Hey, I think that does look better, thanks!
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