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Complying missions with Auto-Button

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Van de Fanel:
Hi again.
I'm playing now with new UFOAI 2.3 R24827 Developer's Built and got a question about complying missions with Auto-Button.

If I comply a mission the normal way (kill all the aliens by myself and so on...), I get a mission report, where I see how many civilians I saved, how many of my soliders survived and so on.
If I comply the same mission by using the Auto-Button, the mission report tells me, that 0 soliders survived, 0 soliders where killed (but they're all back at my base) and no items where looted.

Should it be this way?

Greetings from Germany

geever:
Items are not looted because they're not created. It's not a "real" battle. The summary screen is shown 'cause of uforecovery. It would be nice to fill the values but it's not done - yet. So they're not implemented features.

-geever

Titan:
Basically, it's like a free 'skip this battle'.

odie:

--- Quote from: Van de Fanel on June 25, 2009, 04:02:32 pm ---Hi again.
I'm playing now with new UFOAI 2.3 R24827 Developer's Built and got a question about complying missions with Auto-Button.

If I comply a mission the normal way (kill all the aliens by myself and so on...), I get a mission report, where I see how many civilians I saved, how many of my soliders survived and so on.
If I comply the same mission by using the Auto-Button, the mission report tells me, that 0 soliders survived, 0 soliders where killed (but they're all back at my base) and no items where looted.

Should it be this way?

--- End quote ---

I believe that geever answered the main geas of it - Its not intended to be this way. This is there simply to allow quick completion of missions now, and allow progress to test other bugs.

In coding, if i did not remember reading it in the codes somewhere, it has some functions to take in your soldiers' stats, equips, etc, and do a check against the enemies', then a probability would occur, where it allows the 'chance' for a win (based on statistics) or lost scenario (same manner).

Open for corrections from Dev team. :D

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