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Author Topic: Starting money bug  (Read 3173 times)

Offline criusmac

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Starting money bug
« on: July 12, 2009, 02:13:12 am »
When you first start the game, you can choose whether or not to include buildings and/or employees in your first base.
If you choose to include both buildings and employees, you start with a positive amount of money. (Assuming proper)
If you choose to include only buildings, but no employees, you start with a negative amount of money.
Not sure if this is right or not, but that is how it is.

Version

    * Where did you download the version of the game and what version(-number) is it. Please be as verbose as possible here.
http://ufoai.ninex.info/forum/index.php?topic=3462.75
    * SVN users please state the branch of the svn tree you use (e.g. "trunk" or one of the version-branches) and the revision number. You can get both by using the "svn info" command.
UFOAI 2.3 R25071 Developer's Built

System

    * What operating system do you run UFO:AI on?
Windows XP Home Service Pack 3 Build 2600
    * What computer and graphics card do you have? (graphic driver version if you know)
Processor   x86 Family 15 Model 55 Stepping 2 AuthenticAMD ~2204 Mhz
Name   Sapphire RADEON X1600 PRO
Driver Version   6.14.10.6806


    * What architecture does your system use (e.g. like i386, x86_64)
Processor   x86 Family 15 Model 55 Stepping 2 AuthenticAMD ~2204 Mhz?

This is especially useful for everything from graphics bugs, setup problems, performance issues, os dependent errors, etc...
What happened before the bug occurred? Is the bug reproducible?
Game began, bug reproducible each time.

The bug itself is often just a symptom of things that happened right before (or often even a long time ago).

Some things to check:

    * The first thing we ask you is to check if you can reproduce the bug. The simpler the reproduction-steps are, the better.
Bug is reproducible.
    * Does the bug also happen when starting a new game or only after loading a saved game (most likely a bug in the load/save system)
Bug happens when starting a new game.

Offline geever

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Re: Starting money bug
« Reply #1 on: July 12, 2009, 09:29:47 am »
Thank you for reporting. The bug is known and will be fixed. It's just that there is an easy fix and a good fix... :)

-geever

odie

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Re: Starting money bug
« Reply #2 on: July 12, 2009, 08:42:08 pm »
Thank you for reporting. The bug is known and will be fixed. It's just that there is an easy fix and a good fix... :)

-geever

geever,

Just a quick check here on the starting of a new game w and w/o buildings + employees:

Have we finalized on whether we have fixed building structures and position of individual buildings within the base in a new game already??

And btw, have the final 'balancing' for starting empty and starting w buildings+employees been done?

I remember before that one of the devs mentioned we should not allow 'customising base' in terms of allowing buildings etc..... has this been trashed out already?? :D

Offline geever

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Re: Starting money bug
« Reply #3 on: July 12, 2009, 08:57:06 pm »
geever,

Just a quick check here on the starting of a new game w and w/o buildings + employees:

Have we finalized on whether we have fixed building structures and position of individual buildings within the base in a new game already??

And btw, have the final 'balancing' for starting empty and starting w buildings+employees been done?

I remember before that one of the devs mentioned we should not allow 'customising base' in terms of allowing buildings etc..... has this been trashed out already?? :D

The system will not change for 2.3. Probably do later.

-geever

odie

  • Guest
Re: Starting money bug
« Reply #4 on: July 12, 2009, 09:01:07 pm »
The system will not change for 2.3. Probably do later.

-geever

Noted. :D

Thanks a mil!

Okie, 3am, i ma turning in!

Toodles!