Technical support > Windows

Where do I find compile_maps.bat ?

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Van de Fanel:

--- Quote from: Another Guy on June 23, 2009, 04:52:50 pm ---
--- Code: ---==== InitGame ====
SV_AssembleMap: Map assembly 'craft_crash_fighter' not found
--- End code ---
For this one u can try to recompile crashed UFO maps. Go to %gamefolder%\base\maps\ufocrash and delete all .bsp files (or rename to be safe). Then go to %gamefolder%\contrib\scripts and execute compile_maps.bat.
This may take a while to compile them all.

--- End quote ---
Regarding to this post I first installed UFOAI 2.3 R24810 Developer's Built. Game is much more stable than Build 24791.
But consolelog still gives me the error-message.
I searched for the *.bsp files in the directory %gamefolder%\base\maps\ufocrash ... none there...
I searched for the compile_maps.bat ... not found...
Completly deinstalled it and did a full reinstall...still not found...
I searched my whole computer for compile_maps.bat ... but did not find it.

Where do i get it from?

Kildor:
\contrib\scripts in your ufoai dir.
If you haven`t this dir, that means you have broken installer. Where have you taken the installer?

Van de Fanel:
got odie's installer from this post: http://ufoai.ninex.info/forum/index.php?topic=3462.msg27558#msg27558

Mattn:
i don't think that the contrib/script dir is included in the installer. it should not be needed.

Van de Fanel:
ah ok...where do I get it from?  ;D

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