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Author Topic: compiling UFOa(ltd.)i with QtCreator (QtSDK)?  (Read 5730 times)

Offline ErnestAlien

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compiling UFOa(ltd.)i with QtCreator (QtSDK)?
« on: June 12, 2009, 03:48:17 pm »

Dear alien slaughterers, =)


since setting up all the tools needed for compiling UFOai is
quite a fuss (especially under Windows) I was wondering
whether somebody had considered compiling it with QtCreator
(i.e.: creating appropriate project- and make-files)?
QtCreator is free, portable and easily installed
(foolproof). As far as I know it is not mandatory to
actually use the Qt library for the project when using
QtCreator.
Just an idea which could lead to a few more contributors...


Cheers,
                 ErnestAlien


Offline Mattn

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Re: compiling UFOa(ltd.)i with QtCreator (QtSDK)?
« Reply #1 on: June 12, 2009, 05:16:36 pm »
extracting a zip file is "quite a fuss"?

Offline bayo

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Re: compiling UFOa(ltd.)i with QtCreator (QtSDK)?
« Reply #2 on: June 12, 2009, 06:16:23 pm »
Dont we use Gtk? ;D

ralthor

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Re: compiling UFOa(ltd.)i with QtCreator (QtSDK)?
« Reply #3 on: June 13, 2009, 01:44:52 am »
Speaking of which, the current codeblocks.zip (http://ufoai.streetofeyes.com/Codeblocks.zip) is missing the gdkglext-win32-1.0 files for compiling UFO Radiant.  I think maybe the pc files where missing?  Can't remember what I did but I basically manually followed you codeblocks.sh script for the gdkglext zip file.  I just downloaded it again and verified that codeblocks.zip file as it is built now, gives "ld.exe||cannot find -lgdkglext-win32-1.0|" when trying to compile UFORadiant.


Offline Mattn

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Offline BTAxis

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Re: compiling UFOa(ltd.)i with QtCreator (QtSDK)?
« Reply #5 on: June 13, 2009, 11:18:43 am »
The Codeblocks on the streetofeyes server will be updated in half an hour or so has been updated.
« Last Edit: June 13, 2009, 11:54:55 am by BTAxis »

Offline ErnestAlien

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Re: compiling UFOa(ltd.)i with QtCreator (QtSDK)?
« Reply #6 on: June 14, 2009, 03:43:55 pm »
This will install minGW and play with the PATH if I'm not mistaking.
From Codeblocks (wxWidgets) compiling UFOai (Gtk?) is just about
the same as from QtCreator to UFOai, but QtCreator uses it's own
minGW - so you don't get into a mess with 3-4 differet minGW
versions... ;-)

odie

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Re: compiling UFOa(ltd.)i with QtCreator (QtSDK)?
« Reply #7 on: June 28, 2009, 09:43:12 pm »
The Codeblocks on the streetofeyes server will be updated in half an hour or so has been updated.

Oooo, cool, BTAxis.

But i can stick to my current CB and do not have to redownload a fresh one rite??