General > Discussion
What Alien Invasion needs in order to replace XCOM1 as the best game
Ildamos:
--- Quote ---by setting up the attraction rules, you can have things like tamans mostly trying to be in the center of the group and ortnoks in the perimeter, the shevaar doing skirmishes and bloodspiders scouting the area.
and, that would be emergent property of group members acting according to just a few very formal rules.
--- End quote ---
This is something I really want to see.
The first FF was made by one guy? Thanks for the heads-up!
homunculus:
--- Quote from: Ildamos on July 01, 2009, 05:36:37 pm ---[...]The first FF was made by one guy? Thanks for the heads-up!
--- End quote ---
we have wikipedia now : )
but to my disappointment, i read that the first ff was not the game that i meant, and it seems it might have not been developed by one guy.
what i played was actually ff: endless nova, and there's some controversial info about the creators in reviews:
--- Quote ---Delita Hyral X is the nickname for a man who has devoted large amounts of his life to creating a completely new Final Fantasy game with the old engine. I find it truly remarkable that a single man can create a game that lives up to the high standards set by the Final Fantasy games. Not only does Endless Nova live up to the name, it ranks up there with FF VI!
--- End quote ---
--- Quote ---Final Fantasy: Endless Nova is a free fan-created game by Delita Hyral X and Orochi Kasunagi in the engine RPG Maker 2000 and can be downloaded here. It consists of roughly 300 maps, an arcade and a casino with working games, a new stat building system and magic system, and a trade item system allowing the player to acquire rare items.
--- End quote ---
Ildamos:
Ah. I didn't bother with wiki about FF. Truth to tell, I'm not really into FF (though I did play---and finish---the very first one on the Game Boy monochrome lol!)
Anyway, we are off topic so we shouldn't continue this line of discussion. ;D
Battlescared:
Just want to add a positive note to the thread since it seemed to self destruct. I played XCOM, JA, most of them all. Loved them all. Don't like these polls and hate to see the dev's put on the defense for just trying to do something that very few are capable of and willing to do. XCOM was great. Does UFO:AI need to be XCOM to succeed? Hell no. I don't want a remake, I want a new game. If I want to play XCOM I can load it up in a copy of DosBox and play to my hearts content.
For those that may not remember, XCOM was not the first computer game. It was just the first that really captured a number of elements together in one package, and delivered. It blended tactical strategy with larger strategic, and threw in the RPG elements as an added bonus. It was those RPG elements that set it apart and made us care a bit about those squadies we threw into battle.
But even it's own successors couldn't capture what the original did. Comparing UFO:AI to it is pointless. Let it stand on it's own merits, and the question should be what does it need to be a better game? I think UFO:AI is a fantastic game, and I've been following it's development for a long time. What UFO:AI needed to really capture our attention again was something that it can never capture again... surprise. XCOM surprised the game world when it came out and that contributed to its lore. UFO:AI is an open source project, and could never do that. We've been exposed to all it's bugs and miscommings for a long time now. I do not play the beta releases for that reason. This way I'm surprised when the new features come out in the stable releases (and I'm very anxiously awaiting he next release) ;)
From playing UFO:AI, what I think it needs is a more engaging story, something to give us reason to plod through map after map. More missions that expose mystery and longer term questions that take multiple missions to work out. So I guess the closest thing to what I would like is option 1, better AI, on the battlefield and as played out in the larger strategic game.
So keep it up guys. I really appreciate all the hard work you guys have put into this. I wish more people could be exposed to this type of gaming, but the twitchy finger console crowd is dominating the market, probably forever this time. To me though, this is gaming at it's best, and you guys are doing a great job at helping to keep the genre going. Thank you.
shevegen:
Let's start a petition to bring BTAxis back!
I trade in BTAxis replies any time over newcomers
opinion anytime.
Anyway, I do think that people should relax more.
It is a waste of time to bicker in a forum and lose energy
about this.
People have different opinions ALL the time, it is not important to
convince all of them about YOUR point, or be convinced by their
points. The most important thing is that the project itself is healthy,
that the devs *can* develop in a friendly stimulating atmosphere,
that the game can provide enjoyment and fun - and that the
project can continue to prosper with motivated people on board.
Let's stop the bickering and concentrate on what is fun!
UFO-AI has come a really long way already, and I felt that most of
the time only small changes are be needed. (For example, I
once said that I would love to be able to destroy walls in game,
but the response was that this would require a massive effort
of rewriting the engine so I was fine with that not being possible
and not pushing on it - there are other ideas which can make the
game better, and then again who knows, a growing project also
attracts new coders - we saw that with wesnoth, who often change
vital parts of the game. )
Also other game projects died slowly more or less, like project
talon, but IMHO they never came as far as UFO AI came.
I liked the original Ufo AI games a lot too, but there are many
problems with it, and the most striking one today is that the
graphics can not really keep up with today. I think it is better
to invest time into a game that *is* appealing to today's player,
even if that includes changing gameplay totally.
This is no problem IMHO:
If a game is good, it is good. Many projects which tried to recreate
the original failed in the end, for example nuvie (ultima 6), syndicate
wars, and maaany others.
Anyway, UFO-AI is cool, let's not kill a cool game
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