Where did the very first picture come from? I don't recall seeing that one - is it because I have the original floppy disk version?
Well, I use to have the original floppy disk version too... but now lost to nowhere already...haha...
About the very first picture...I have no ideal...I just googling it out...
By the way Yesterday (Saturday & Sunday), I have a fun time playing that old game... you might want to try it at post#2, I've already included the link for you to download. Is about 3MB only... Just unzip and play.
Some sharing after playing that awesome game...
1) Reation fire is ... scary...
The reation fire in the game... are ready exciting. When I first play the game, in tactical mission, I though I just woun't save in the middle of the fight. Well, I was terribly wrong. The alien is simply...too strong... a chain reation of reation fire is almost let you feel like you are playing a realtime combat. (although it is in turn base).
Every step of my soldier could triggle an reation fire. Most of the time. The alien fire at you at the first sign. You just hope they don't hit you...and most of the time. They do, and 1 shot kill. And you might think what is the fun here if your soldier just always die like that? well, here come the magic of x-com. It let you save in the middle of the mission. And more... the alien always act differently from each load-save of the game.
Some example of the thrilling reation fire:-
I have 2 soldier (a,b) standing side by side. 2 more soldier (c,d) in a room just not far away seperate just by a wall. Soldier (b,d) is handling an active grenate... Here is how it works.
Soldier (a) spotted an alien, [hover craft-a], snap shot, reation fire (miss), kill soldier (b), 2nd snap shot, kill the [hover craft-a], the craft explode, destroying the wall, revealing soldier (c,d), Another [hover craft-b], reation fire. Killing soldier (c), soldier (d) snap shot [hover craft-b] hit, and explode. [hover craft-c] reation fire killing soldier (d). ==".<---sweating. Somewhere pop-up ANOTHER reation fire...alien fire at soldier (a)... die
End. (1 turn kill all my 4 soldier squard)
2) Fire... hide..
The game design in such a way that, you can only fire ONE aim shot, TWO auto shot, and 2~3 snap shot per-turn. The TU's (time units) for firing a shot is counted base on %. example, In order to do a aim shot, you will have to spend 60% of your TU, if this shot is wasted, you will have another chance of snap shot 30%, after that you only left 10% of your TU. Let just say that you have 100 TU... now only left 10, turn and run to hide. only 1 step... cause turning (90degree) need 2 TU, walking need 4 TU. This game really need you to count your steps....
3) Kaboom..kaboom...
There are a grenate call, Proximily Grenate in the game. Once activated, anything that near 2 tile to it. It will explode. Make it look like land mine... and most interestingly.... sometime it just fail to activate, maybe is a bug in the game, or the game purposly make it that way... faulty grenate...
Time grenate... almost all the grenate in the game can be time. from 0 to 20 turn afterward. 0 means of whenever you hit the 'end turn' button, it will explode. 1 means after your turn, alien end turn. and before your turn.
4) Think of a plan...
This is something awkward. You play the game. And you save often. You save often, just because you don't want something unexpected to happen. And if something did happend. You think of a plan... not before, but after something did already happend.... you reload the previous save... and think of a plan...
If you play the game... you get what I means...
(English is not my first language. Sometime, you might not get what I means. I am sorry, if this trouble you.)