General > Discussion
Essence of XCOM-UFO.
keybounce:
Exactly. Send in the rookies, to drain the reaction fire.
It works. It's not great. And yes, I did have that tension with XCom.
XCom is still in my top 5 games of all time. Heck, I played with getting qemu running just to play it again.
slothlord:
FEAR = Chryssalid
i still have memories of the first time i did a terror mission with these. turn 1: get out, look around, cant see shit cuz its night (forgot electroflares). turn 2-xx: kill snakemen. turn xx: AHHHHH!!! WTF!! *Slash* MAN DOWN! *Hack* MAN DOWN!. next turn: WHY WONT IT DIE???!! *rocket launcher* BOOM!!! WOOHOO!!!. next turn: uhh, why do the civilians look funny? *laser rifle* *civilian splits open* OH SHIIIII----!! *TEAM LOST*
i hate those bastards...
odie:
--- Quote from: slothlord on June 26, 2009, 07:25:40 pm ---FEAR = Chryssalid
i still have memories of the first time i did a terror mission with these. turn 1: get out, look around, cant see shit cuz its night (forgot electroflares). turn 2-xx: kill snakemen. turn xx: AHHHHH!!! WTF!! *Slash* MAN DOWN! *Hack* MAN DOWN!. next turn: WHY WONT IT DIE???!! *rocket launcher* BOOM!!! WOOHOO!!!. next turn: uhh, why do the civilians look funny? *laser rifle* *civilian splits open* OH SHIIIII----!! *TEAM LOST*
i hate those bastards...
--- End quote ---
LOL. Whoa, slothlord, u quite dramatic sia......
Though i did remember those Chryss, i did rmbr using something called psionic powers! I take over some silly greys or mutons, make em walk ard, and see chryss, shoot their arss off....
Indeed, where was it in these threads again...... psionic powers rox! But yar, totally unbalance the game IN OUR FAVOR at last. lol.
homunculus:
--- Quote from: BTAxis on June 24, 2009, 11:04:52 am ---I also think some of those things have basic usability issues. For example, as I recall Laser Squad Nemesis has simultaneous turns, but that was pretty ill-received by the public. I can also mention the Growlanser series, which uses gridless, interrupt-based real time combat. The combat is pretty annoying, and I prefer classic turns. Anyway, that's kind of off-topic.
--- End quote ---
LSN made me think that maybe it might have been better if turns were shorter, etc, and i can imagine how creating any such system is a challenge.
--- Quote from: A Few Good Mutons on June 25, 2009, 11:56:04 am ---[...] Also, the current system is still letting you fire more often based on raw speed. That's like saying an Olympic runner should be able to fire faster than a grizzled veteran.
--- End quote ---
yeah, and in my mind the little prime evil in ufo-ai is that speed becomes a super stat.
determines both time units and how many times you can shoot in ufo-ai (probably not the triggering of reaction fire).
if i was to suggest anything, i would suggest putting speed in the first place among stats, so that it would be more convenient to find the speed value when recruiting soldiers.
therefore, if i am not talking about realism i think the % based shooting of xcom was better for gameplay.
btw i liked jagged alliance aiming even more (if i don't count the sick case where there was just one bush between ivan and the opponent and i could use max aim and ivan shot the bush).
Sirine:
@homunculus:-
Again. Please do not bring in any UFO:AI. It is not approprate in this thread...(this topic).
However, I'll very please if you could just share some experience of yours about the XCom1. Very much appreciated.
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