General > Discussion
Power Plant
Hertzila:
It all depends in which way they decide. If the container itself is at the normal height along the other base, it should defianetly have backup power instead to be destoyed (this also solves what happens if you shut down the powerplant before the mission). This would also destroy the base/part of it in case both power sources are knocked out.
If it is deep underground and the "facility" is no more than entry point, a power failure means "only" lost antimatter but the base is safe. Backup is recommended but not necessary, since a beforehand shutdown of powerplant doesn't mean your base will get destroyed in the ensuing explosion.
Personally I like the former suggestion more. [/IMO]
slothlord, if I remember correctly, alien containment means basically the way they keep AM from touching matter (ie. very strong magnets/how they are made). And their solution to AMs dangerous nature is to jettison it when necessary which obiviously isn't an option.
Edit: And even then they only keep a minimum amount of AM in their "fuel" tanks which again isn't really an option for PHALANX.
homunculus:
alien containment, as far as i remember, is where you store live and dead aliens, not antimatter, huh.
someone here said the am storage would be shielded and the aliens would rather attack the backup power source.
but then, the backup power source could be shielded as well.
maybe the backup would have enough power tho enable getting rid of the am in the am storage without an explosion, and in that case, when power plant fails, and you switch am storage to backup power, you will loose am.
and while we are at it, i think we might want to consider renaming the game from ufo-ai to ufo-am.
Hertzila:
I'd rather have a timelimit in which you must restart/rebuild the powerplant in case it fails (remember that, while not stantard procedure, you can shut the powerplant off yourself as a precaution) and in case you are not able to you will lose it all. If it's rare, it should not be lost too easily IMO. And if they are even going to hope to block the explosion they are going to make the storage itself as shielded as heck but in-game you can say that thanks to cooling problems the backup power needs to be more lightly armored or else it would probably break.
What we/I referred here as alien containment was the thing aliens use to store their antimatter in-flight, not the facility in which you keep your captured aliens.
Also, was that last line a joke or something? If it was, I didn't get it.
E: Or was it meant to poke fun at all this talk about antimatter? If that's the case then :D.
homunculus:
afaik, people usually pay most attention to the beginning and the end, and the middle part is mostly skipped.
that's why the beginning and the end is the best place for (friendly) insults, (friendly) deliberate misunderstandings and some (friendly) sarcasm.
the downside is that those could create some real confusion, and i should be sorry for that.
the last remark (ufo-am would be short for ufo-antimatter) was about the many pages long discussion splitting hairs about the details of how the am storage should blow up, although you can see i am contributing to the spam myself.
the reason why i think backup power should just enable to dispose of the antimatter safely is because building a new power plant would take a long time.
and you might not even have the finances to start building the power plant right away.
i think the countdown on tactical screen after switching off am-storage would be extremely cool and all, but then the game as it is now would become somewhat am-storage centered imho, and i would suggest to call it ufo-am accordingly.
Hertzila:
I get what you mean. That might be what you get when you aim to do hard scifi/realistic stuff. The only thing I really would like to see as much as gameplay is concerned is the antimatter being safe even if you shut your powerplant down. Backup power seems to be the most convinient for this. (Also I do realise that I'm continuing talking about AM.)
Also sorry for being slow, as I sometimes might be.
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