General > Discussion
Initial equipment
HaJo:
when starting a game, I always have to go first and buy more equipment
to outfit my team.
It would be nice to have sufficent items right away for any team
you might be given, without having to go back and forth to purchase
some more stuff.
I think there should be at least two of each weapon in the initial equipment,
plus two ammo for each of them (one loaded, one extra clip).
The rocketlauncher needs some more ammo, say 5 rockets
(1 loaded + 1 in belt + 3 in holster), and 2 grenades and 1 knife
per soldier.
Is armor really intended to be scarce ?
With only 3+5 you can only outfit one team from one base,
and there are several bases to be built + equipped...
inquisiteur2:
Additionnaly, I think that it would be very very nice to have hotkeys like in Counter-Strike where we can choose a predefined set of equipement for our soldiers instead of equiping all of them manually each time.
For example pressing on F1 would equip a soldier with:
Kevlar Vest
Shotgun
1 Grenade
and a pistol
ammunition
F2 (heavy assault config)
Heavy armor
Flame thrower
Ammunition
etc..
I am asking for that because it is very boring to equipe each time the soldiers, it would be fare better to have 5-6 different hotkeys; un for
1. Snipers
2. Close combat
3. Heavy assault
4. Medium distance combat
Don't if this takes a while to code...
Bandobras:
I think you can do the hotkeys yoursef and even from within the game (on the game console). Of course saving them to you base/config.cfg would be much more comfortable. For instruction see any net tutorial about q2 console key biding and our wiki about additional ufo cvars and commands.
And don't forget to upload a patch, when you are satisfied, so that newbies can get the goodies right away. :D
Bandobras:
At your word, I'm just redoing the market code and scripts. I'm interested in what people buy right now at the game start, so that I know what (not) to put in the initial inventory/initial market. WOuld you mind to share you cunning strategies in that respect?
Thanks!
HaJo:
I submitted my current settings for the initial equipment
as issue 1534493 on sf.net, see
https://sourceforge.net/tracker/index.php?func=detail&aid=1534493&group_id=157793&atid=805245
The idea is to have enough items to outfit (almost) any random team
that might be generated, without having to go back and forth
to buy more equipment.
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