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Aircraft Speed

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Another Guy:
On aircraft stats (including UFOs) it's stated cruising speed and max speed.

Where does max speed apply in game mechanics?

BTAxis:
It doesn't yet, but here's a breakdown of how it would work if somebody had bothered to implement it:

- Aircraft normally move at cruising speed. This goes for both UFOs and PHALANX craft.
- When on an intercept course, the intercepting craft or UFO will go into max speed once close enough to the enemy.
- When fleeing an engagement, the fleeing craft will also move at max speed, and will keep doing so until it is a sufficient distance from its pursuers. This distance is greater than the one attacking craft use for max speed.

Another Guy:
Seems nice for strategy planning. Hope it get implemented soon.  :)

BTAxis:
The best way to make it happen is doing it yourself, as usual.

Another Guy:
I wish I could. Since I'm not a coder, I'm contributing as a tester and striving to sugest some improvements.

Heads up for this nice project.

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