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Author Topic: Actor Movement out of sink  (Read 3011 times)

Bigbluemalamute

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Actor Movement out of sink
« on: June 09, 2009, 11:15:01 am »
Hi folks,

First things first, let me congratulate you all for an excellent job with the last stable release, I've had great fun with it and I'm looking forward to the next stable release - 2.3.

In the mean time, I've been playing around with the SVN trunk release, updating every morning and having a short play around till something hangs up or stalls and then unfortunately having to go back to my full time job!!

However, recently I've been getting the same bug at roughly the same time within a battle, whether it be in skirmish or campaign mode.
The problem is nearly always on the +Africa map however it does appear to happen intermittently on others.

Error message included below: -

Team 1 ended round, team 7's round started!
Team 7 ended round, team 0's round started!
Team 0 ended round, team 1's round started!
Team 1 ended round, team 7's round started!
Team 7 ended round, team 0's round started!
Pavel Seidl is consumed by mad rage!
Team 0 ended round, team 1's round started!
Team 1 ended round, team 7's round started!
Team 7 ended round, team 0's round started!
Pavel Seidl panics!
Team 0 ended round, team 1's round started!
LET_StartPathMove: Could not change anim of le: 2, team: 1, pnum: 0
********************
ERROR: LET_PathMove: Actor movement is out of sync: 124:120:0 should be 123:124:0 (step 11 of 11) (team 1)
********************
Shutdown server: Server crashed.
==== ShutdownGame ====
./ufo[0x5541d1]
./ufo[0x554231]
/lib64/libc.so.6[0x30e1632f90]
./ufo(INVSH_EmptyContainer+0x9d)[0x528348]
./ufo(LE_Cleanup+0x192)[0x44738c]
./ufo(GAME_Drop+0x16)[0x430934]
./ufo(CL_Drop+0xe)[0x44813e]
./ufo(Com_Error+0x18a)[0x4fa143]
./ufo[0x445c8b]
./ufo(LE_Think+0x4f)[0x444fb2]
./ufo(CL_Frame+0x113)[0x449c96]
./ufo[0x4fb995]
./ufo(Qcommon_Frame+0x95)[0x4fbc91]
./ufo(main+0x57)[0x552f99]
/lib64/libc.so.6(__libc_start_main+0xe6)[0x30e161e576]
./ufo[0x4234e9]
Error: Received signal 11.

I'm running revision 24636 on a Linux machine with Athlon 64 X2 3000

Mike

Offline Duke

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Re: Actor Movement out of sink
« Reply #1 on: June 10, 2009, 12:31:50 am »
Thanks for reporting, but it has been reported a couple of times before...
Try forum search 'Actor movement is out of sync:' to save your time for posting...
We're working on that.

Bigbluemalamute

  • Guest
Re: Actor Movement out of sink
« Reply #2 on: June 10, 2009, 04:07:39 pm »
Sorry, My bad.
Too many late nights and not thinking. Thought I had searched the Forum!
Time for another Coffee I think! :)

Offline Duke

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Re: Actor Movement out of sink
« Reply #3 on: June 11, 2009, 01:03:07 am »
No problem ;)

Closed.