Development > Artwork

WIP Abrams (Kinda) Tank

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feanix:
Right, I went back to my 512x512 texture and added normal and specular maps. I also added a few extra bits of geometery and did things like adding more sides to the barrel.

So now its:
950 tris.
3x 512x512 textures

I could try to put this in md2/3 (its an obj now) and convert the textures but it'll take a while. Anyone who knows what they're doing and would like to convert the files for me is more than welcome to do so. I can supply TGAs and the .max/.obj files. The max file might be more useful as it has the bottom, turret and machine gun as seperate objects so they can be exported seperately or posed or whatever.

I'm not sure how to add GPLv2/v3 to the files. Any pointers from anyone?

I'll add the damaged texture when I find some time to do so.


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vedrit:
use Blender. Its compatible with both obj and MD2 (Not sure about 3), and probably the MAX aswell

Borsti67:
very impressive!

misiek:
Really sweet :) I hope you will make more models for Ufo: ai. Maybe you could play with aircrafts/ufos?

feanix:
I wouldn't mind trying but aren't there already established models for the UFOs/Aircraft?

Edit:
I also worry about my ability to make new UFOs in the spirit of the existing ones. I like modelling because I can express myself. I would personally be very tempted to do the UFOs in a totally different style (most likely something more biological looking, without being biological).

The idea is that such a design would come from evolutionary design. This is where a computer starts with a basic design and mutates it, picking the best new design by running simulations and doing this millions of times, ending up with machines that resemble bugs and deep sea fishes and things that look very weird to us but are actually extremely efficient. I've attached a concept I posted in another thread as an example.

And before I did that I'd want to do concepts and model sheets for all the UFOs in case another modeller wants to help out. It would be a big task but a fun one, I just don't think the community/core devs would be wildly enthusiatic about it. :/

Edit: Another great ship design in this kinda style, from the Fifth Element. Image attached.

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