Development > Artwork
WIP Abrams (Kinda) Tank
feanix:
I've put a few hours work into this tank. I'm too tired to carry on but there isnt much left.
320 Polies
256x256 Texture
[attachment deleted by admin]
Mattn:
hi
nice model - as it would be (compared to an actor) a quite huge model, you can add some more details and deliver it in a higher poly version if you like. The texture can also be 1024x1024 - and normalmaps would be cool, too ;)
it would also be nice if the the model would be build out of two parts - then we could change the orientation of the tower in different maps.
please upload the source file somewhere and tell us the license you release it under. is gpl 2 or later ok?
greetings
martin
misiek:
Very nice. I'm not specialists, but for me it looks very real.
feanix:
--- Quote from: Mattn on June 08, 2009, 06:08:11 pm ---nice model - as it would be (compared to an actor) a quite huge model, you can add some more details and deliver it in a higher poly version if you like. The texture can also be 1024x1024 - and normalmaps would be cool, too ;)
--- End quote ---
Oh cool! I was sticking to the guidelines for car models and stuff. I actually made the texture at 512x512, so using that isnt a problem. I can probably add a little extra geometry here and there but not much since I'd have to re-arrange map and herefore redo the whole damned texture/ But I'll see what I can do. :D
I didn't know then engine could do normal maps. Anything else, specular? Self-illum?
--- Quote from: Mattn on June 08, 2009, 06:08:11 pm ---it would also be nice if the the model would be build out of two parts - then we could change the orientation of the tower in different maps.
--- End quote ---
Sure, np. I was thinking about doing a damaged skin. Ya know, molten holes, more scratched paint, possible blood splatter or two? What's the stance on that anyways? Would you prefer to avoid blood?
--- Quote from: Mattn on June 08, 2009, 06:08:11 pm ---please upload the source file somewhere and tell us the license you release it under. is gpl 2 or later ok?
--- End quote ---
Np.
Mattn:
specular would be nice, too.
we have blood for dead aliens and humans, too - but to be honest i would like to stick at "molten holes, more scratched paint" and stuff like that. mud splatters maybe ;)
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