I had no luck with the new version: ufo-ai starts,
I get a grey screen while waiting for the menu to appear,
then the program just quits, no errormessage.
ufoconsole.log:Winsock Initialized
Console initialized.
------- Loading ref_gl32d.dll -------
ref_gl version: GL 0.12
Initializing OpenGL display
...setting mode 6: 1024 768 FS
...attempting fullscreen
...using desktop frequency: 0 hz
...using desktop display depth of 32
...calling CDS: ok
GL PFD: color(32-bits) Z(24-bit)
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce2 GTS/AGP/SSE
GL_VERSION: 1.2.1
GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_register_combiners GL_NV_texgen_emboss GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_vertex_array_range GL_S3_s3tc GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint
...enabling GL_EXT_compiled_vertex_array
...enabling WGL_EXT_swap_control
...using GL_EXT_point_parameters
...using GL_ARB_multitexture
...using GL_EXT_texture_env_combine
...GL_SGIS_multitexture deprecated in favor of ARB_multitexture
...ignoring GL_ARB_texture_compression
...using GL_EXT_texture_filter_anisotropic [ 2 max] [ 1 selected]
...using GL_EXT_texture_lod_bias
...using GL_EXT_stencil_wrap
...using GL_EXT_fog_coord
...GL_ARB_fragment_program not found
...GL_ATI_separate_stencil not found
...max texture size:
......detected 2048
...SDL_ttf inited
------------------------------------
------- sound initialization -------
Loading snd_sdl sound driver
Soundsystem: SDL.
SDL audio driver is "dsound".
Bits: 16
Frequency: 48000
Samples: 4096
Channels: 2
sound sampling rate: 48000
CD Audio Initialized
execing autoexec.cfg
"version" is "UFO: Alien Invasion 2.0-RC4 x86 Aug 2 2006 Win32 DEBUG"
...could not set to language: en
...could not set to system language
Shared Client/Server Info loaded
Couldn't open 'music/theme.ogg'
...precaching 48 menus
Can't find pics/
Can't find pics/menu/buya_ul
Can't find pics/menu/buya_ur
Can't find pics/menu/buya_ll
Can't find pics/menu/buya_lr
====== UFO Initialized ======
Changing to Singleplayer
Running with "set developer 1" gives no more useful logging about the crash,
but these bits might help to locate the error about the missing pics:
...
FindFile: ./base/pics/menu/airequip_lr.tga
Can't find pics/
FindFile: ./base/pics/althud/bar_top.tga
...
FindFile: ./base/pics/menu/button_blue.tga
Can't find pics/menu/buya_ul
Can't find pics/menu/buya_ur
Can't find pics/menu/buya_ll
Can't find pics/menu/buya_lr
FindFile: ./base/pics/menu/options_ul.jpg
I also tried with set snd_khz "44", but get the same crash again.
Looks like this is already in the bugtracker:
[ 1532979 ] SVN 2295 crashes at game start