Originally posted in the wrong place. This one seems like a better place
(English win32 2.2.1) sorry no screen shots right now.
Awesome game! You may already have these bugs logged, but I couldn't find them.
If the name of your base is too long and a ufo is attacking, when you click on the ufo to send a aircraft or base to attack it the names wrap, but the selector doesn't making you have to click between the entries or click the wrong one to select the correct aircraft.
Recommend that you do make it shorter?
To dev: Maybe we should limit the string's max character? Or expand the selection of base's max string.
If you enter a mission with less than 8 soldiers one of the names is lost and changes to whoever was last selected. If there is less than 7 then the characters weapons will change to another characters and the character names change when clicking through them.
Oh, really? Do u have a savegame for that? I have never entered a battle with <8 soldiers..... interesting.... should try this out.
There is one song in the battle section that just screeches white noise for about 5 min. This is extremely annoying to the user in game play, not to mention scares the crap out of you if the music is turned up and it switches to the screechy song.
Do u remember which song was that? So far i dun remember coming across a track like that. Even in the current 2.3-dev versions, (with tons more tracks complement to the music team esp Destructavator, who have came up with beautifully made songs) i do not hear something like that before. If u wish, u can try playing the ogg files one by one and zoom in on the errorenous track?
The weapons are not evenly gifted. What I mean by this is that some guns with a short range (close combat machine gun 45 range) can shoot all the way across the board and kill things. It is also much more powerful than all the other close combat weapons because it shoots about 5 times in reaction fire which will always hit an alien (even well beyond it's range) and the other weapons do not fire near as many times. The shotgun specifically doesn't really do a lot unless you use it in fletched shell mode. I did read in one of the month updates that there were some weapon evening adjustments so maybe you already took that into consideration.
Well, balancing is not yet done even at 2.3-dev stage. So be patient on that. It will take a while to balance the game. For now, the team is at the bugs squashing stage, enhancing the game, and making more music / maps / features, prepping it for 2.3 stable release (which no dates have been stated yet).
Sometimes I get duplicate mail sent in recovery reports.
Oh? Have a screenshot of that?
If I select the auto-sell, then sell 5 or more at a time and click it twice on a different weapons, the auto-sell selection previously made toggles off.
Hmmmm, in 2.3-dev current version, i am not able to replicate this issue..... so i dun thnk its existent anymore.
Sometimes the bottom row of the weapons is displayed without a name. This only happens if the page is long enough to scroll. Usually about 4 hours into the game. (real time)
Screenshot? Which weapon was that (or weapons were those)? At 2.2.1, many of the wpns are still 'new' and w/o proper descriptions / stats.