Technical support > Windows
Bug: After 2-3 Turns in Battelmode, Geo Mode activates
Titan:
Thanks. I wasn't aware of the problem.
odie:
--- Quote from: Nightranger on June 22, 2009, 01:44:30 pm ---Thanks Odie.
I guess it makes a big difference when one actually reads the directions. ;D
--- End quote ---
--- Quote from: Titan on June 22, 2009, 04:38:01 pm ---Thanks. I wasn't aware of the problem.
--- End quote ---
Hehe.... Yupz. At least u folks understand. Well, dun be surprised to hear this from the horse mouth - that there are some who read already, and still have issues with it and make an issue (s) out of em. lol.
But tats ok, i ma still going to stick with nakido. Lol. As a matter of fact, today's 24799 is on the way uploading. lol. Cheerios!
Van de Fanel:
First of all:
You got a realy nice game :)
I got the same "Crash to Geo"-Bug like those listed above.
Version is: UFOAI 2.3 R24791 Developer's Built
--- Code: ---********************
ERROR: LET_PathMove: Actor movement is out of sync: 115:140:0 should be 122:140:0 (step 1 of 1) (team 1)
********************
Shutdown server: Server crashed.
--- End code ---
I also saw this line in my consolelog:
--- Code: ---==== InitGame ====
SV_AssembleMap: Map assembly 'craft_crash_fighter' not found
--- End code ---
Hope this helps you to solve this Problem...
Another Guy:
--- Quote ---********************
ERROR: LET_PathMove: Actor movement is out of sync: 115:140:0 should be 122:140:0 (step 1 of 1) (team 1)
********************
Shutdown server: Server crashed.
--- End quote ---
Known bug. Coders are still trying to solve this one. Nasty bug.
--- Quote ---==== InitGame ====
SV_AssembleMap: Map assembly 'craft_crash_fighter' not found
--- End quote ---
For this one u can try to recompile crashed UFO maps. Go to %gamefolder%\base\maps\ufocrash and delete all .bsp files (or rename to be safe). Then go to %gamefolder%\contrib\scripts and execute compile_maps.bat.
This may take a while to compile them all.
Mattn:
--- Quote from: Van de Fanel on June 23, 2009, 01:48:40 pm ---
--- Code: ---LET_PathMove: Actor movement is out of sync: 115:140:0 should be 122:140:0 (step 1 of 1) (team 1)
--- End code ---
--- End quote ---
should be fixed (with a hack) in current trunk - this will change later again once the new event system is fully implemented.
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