Technical support > Windows
Bug: After 2-3 Turns in Battelmode, Geo Mode activates
Nightranger:
Mattn
I have attempted to recreate the drop through of the Battlescape to Geoscape. Unfortunately, I have updated from R24585 to R24618. In this version, I noticed that if you attempt to move a crouched soldier mor than 12 TU's, he will AUTOSTAND and move from the standing position.
I also see that I'm a little behind in my updated versions.
There is however, something corrupting the data file as I have to constantly reassign soldiers prior to missions. I haven't nailed anything useful down yet, but I went from one mission to another and at the second mission, I had 4 of the same soldier and others were minus their weapons and/or armor.
Now to try the latest version.
Nightranger:
Mattn
Perhaps I spoke too soon. Using R24618, Tropical Map
Despite the AUTOSTAND feature, the soldier selected did not stand up, and consequently lost all unreserved TUs. At that point, I selected to not reserve TUs for crouch and no reaction fire, attempting to move the soldier again.
Below are the last 30 lines from the event log after the Battlescape closed and went back to the Geoscape.
2009/06/12 08:19:42 - Tropical river: 476193 EV_ACTOR_MOVE
2009/06/12 08:19:42 - Tropical river: 476193 EV_ACTOR_STATS
2009/06/12 08:19:53 - Tropical river: 487093 EV_ACTOR_MOVE
2009/06/12 08:19:53 - Tropical river: 487093 EV_ACTOR_STATS
2009/06/12 08:20:05 - Tropical river: 499118 EV_ACTOR_STATECHANGE
2009/06/12 08:20:05 - Tropical river: 499118 EV_ACTOR_STATS
2009/06/12 08:20:13 - Tropical river: 507218 EV_ACTOR_MOVE
2009/06/12 08:20:13 - Tropical river: 507218 EV_ACTOR_STATS
2009/06/12 08:20:30 - Tropical river: 524476 EV_ACTOR_MOVE
2009/06/12 08:20:30 - Tropical river: 524476 EV_ACTOR_STATS
2009/06/12 08:20:47 - Tropical river: 541175 EV_ACTOR_MOVE
2009/06/12 08:20:47 - Tropical river: 541175 EV_ACTOR_STATS
2009/06/12 08:20:51 - Tropical river: 544573 EV_ACTOR_TURN
2009/06/12 08:20:51 - Tropical river: 544573 EV_ACTOR_STATS
2009/06/12 08:20:55 - Tropical river: 549436 EV_ACTOR_STATECHANGE
2009/06/12 08:20:55 - Tropical river: 549436 EV_ACTOR_STATS
2009/06/12 08:21:12 - Tropical river: 566507 EV_ACTOR_STATECHANGE
2009/06/12 08:21:12 - Tropical river: 566507 EV_ACTOR_STATS
2009/06/12 08:21:12 - Tropical river: 566507 EV_ACTOR_MOVE
2009/06/12 08:21:12 - Tropical river: 566507 EV_ACTOR_STATS
2009/06/12 08:21:12 - Tropical river: 566507 EV_ACTOR_STATECHANGE
2009/06/12 08:21:12 - Tropical river: 566507 EV_ACTOR_STATS
2009/06/12 08:21:58 - Tropical river: 612010 EV_ACTOR_STATECHANGE
2009/06/12 08:21:58 - Tropical river: 612010 EV_ACTOR_STATS
2009/06/12 08:21:59 - Tropical river: 612675 EV_ACTOR_STATECHANGE
2009/06/12 08:21:59 - Tropical river: 612675 EV_ACTOR_STATS
2009/06/12 08:22:00 - Tropical river: 614444 EV_ACTOR_STATECHANGE
2009/06/12 08:22:00 - Tropical river: 614444 EV_ACTOR_STATS
2009/06/12 08:22:12 - Tropical river: 626223 EV_ACTOR_MOVE
2009/06/12 08:22:12 - Tropical river: 626223 EV_ACTOR_STATS
Nightranger:
OK. I've managed to do a build of 24750 at home. In the Battlescape, during the first turn, when U had a soldier fire at an alien, it exited back to the Geoscape. Here is the ufoconsole entries:
number | entnum | type | inuse | invis | pnum | team | size | HP | state | level | model/ptl
# 0 | # 1 | 2 | 1 | 0 | 0 | 1 | 1 | 96 | 516 | 0 | models/soldiers/femalelight/body.md2
# 1 | # 2 | 2 | 1 | 0 | 0 | 1 | 1 | 81 | 256 | 0 | models/soldiers/femalelight/body.md2
# 2 | # 3 | 2 | 1 | 0 | 0 | 1 | 1 | 90 | 516 | 0 | models/soldiers/malelight/body.md2
# 3 | # 4 | 2 | 1 | 0 | 0 | 1 | 1 | 91 | 256 | 0 | models/soldiers/malelight/body.md2
# 4 | # 5 | 2 | 1 | 0 | 0 | 1 | 1 | 98 | 4 | 0 | models/soldiers/femalelight/body.md2
# 5 | # 6 | 2 | 1 | 0 | 0 | 1 | 1 | 103 | 256 | 0 | models/soldiers/malelight/body.md2
# 6 | # 7 | 2 | 1 | 0 | 0 | 1 | 1 | 95 | 256 | 0 | models/soldiers/femalelight/body.md2
# 7 | # 8 | 2 | 1 | 0 | 0 | 1 | 1 | 91 | 256 | 0 | models/soldiers/femalelight/body.md2
# 8 | # 41 | 2 | 1 | 0 | 9 | 7 | 1 | 0 | 0 | 0 | models/aliens/taman/body01.md2
# 9 | # 64 | 2 | 1 | 0 | 9 | 7 | 1 | 0 | 0 | 0 | models/aliens/taman/body01.md2
# 10 | # 15 | 14 | 1 | 1 | 9 | 7 | 1 | 0 | 0 | 0 | no mdl
# 11 | # 28 | 14 | 1 | 1 | 8 | 0 | 1 | 0 | 0 | 0 | no mdl
# 12 | # 33 | 14 | 1 | 1 | 9 | 7 | 1 | 0 | 0 | 0 | no mdl
# 13 | # 37 | 14 | 1 | 1 | 8 | 0 | 1 | 0 | 0 | 0 | no mdl
# 14 | # 42 | 14 | 1 | 1 | 8 | 0 | 1 | 0 | 0 | 0 | no mdl
# 15 | # 44 | 14 | 1 | 1 | 8 | 0 | 1 | 0 | 0 | 0 | no mdl
# 16 | # 54 | 14 | 1 | 1 | 8 | 0 | 1 | 0 | 0 | 0 | no mdl
# 17 | # 56 | 14 | 1 | 1 | 8 | 0 | 1 | 0 | 0 | 0 | no mdl
# 18 | # 59 | 14 | 1 | 1 | 8 | 0 | 1 | 0 | 0 | 0 | no mdl
# 19 | # 66 | 14 | 1 | 1 | 8 | 0 | 1 | 0 | 0 | 0 | no mdl
# 20 | # 19 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 254 | *258
# 21 | # 20 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 254 | *259
# 22 | # 21 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 252 | *260
# 23 | # 22 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 252 | *261
# 24 | # 23 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 252 | *262
# 25 | # 24 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 252 | *263
# 26 | # 25 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 252 | *264
# 27 | # 26 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 252 | *265
********************
ERROR: LE_NotFoundError: Could not get LE with entnum 0 (C:\Development\New Folder\src\client\events\event\actor\e_event_actorshoot.c:127)
********************
Shutdown server: Server crashed.
==== ShutdownGame ====
music change to karlmacklin_geoscape (from PsymongO3)
Here is the events log:
2009/06/18 10:37:45 - +farm: 232599 EV_ACTOR_STATECHANGE
2009/06/18 10:37:45 - +farm: 232599 EV_ACTOR_STATS
2009/06/18 10:37:53 - +farm: 239957 EV_ACTOR_STATECHANGE
2009/06/18 10:37:53 - +farm: 239957 EV_ACTOR_STATS
2009/06/18 10:38:04 - +farm: 250673 EV_ACTOR_STATECHANGE
2009/06/18 10:38:04 - +farm: 250673 EV_ACTOR_STATS
2009/06/18 10:38:08 - +farm: 254974 EV_ACTOR_STATECHANGE
2009/06/18 10:38:08 - +farm: 254974 EV_ACTOR_STATS
2009/06/18 10:38:10 - +farm: 257503 EV_ACTOR_TURN
2009/06/18 10:38:10 - +farm: 257503 EV_ACTOR_STATS
2009/06/18 10:38:22 - +farm: 268711 EV_ACTOR_STATECHANGE
2009/06/18 10:38:22 - +farm: 268711 EV_ACTOR_STATS
2009/06/18 10:38:33 - +farm: 279850 EV_ACTOR_STATECHANGE
2009/06/18 10:38:33 - +farm: 279850 EV_ACTOR_STATS
2009/06/18 10:38:34 - +farm: 280836 EV_ACTOR_STATECHANGE
2009/06/18 10:38:34 - +farm: 280836 EV_ACTOR_STATS
2009/06/18 10:38:45 - +farm: 291986 EV_ACTOR_TURN
2009/06/18 10:38:45 - +farm: 291986 EV_ACTOR_START_SHOOT
2009/06/18 10:38:45 - +farm: 292274 EV_INV_AMMO
2009/06/18 10:38:45 - +farm: 292274 EV_ACTOR_SHOOT
BTW, when I do a build and run it from Codeblocks, in the Battlescape, the soldiers, aliens, civilians and firebird are all black shadows. When I create an installation file and install it, everything is displayed correctly. Anyone know why? Not that it's a big thing...
Titan:
What's the most recent version that lacks this bug, as I constantly run into it.
Nightranger:
I was using 24619, which I stopped since you couldn't kill the spiders without going back to Geoscape. The Autostand feature was added to prevent the previous crashes from moving too far while crouched, i.e. more than 4 spaces (12 TUs).
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