Hi,
I begun to look into ufoai's AI
I planned on adding some civilian 'intelligence' to get started
I'm looking for a simple way of getting the array of movements a unit would have to make to reach a particular position (another unit for instance)
I found things in g_local.h and doxygen as
extern edict_t *ai_waypointList;
void AI_ActorThink (player_t *player, edict_t *ent)
void MoveCalc
I however get quite confused with the process, thanks if you can point a relevant part of the docs or tip in on how I should proceed
Cheers!