Development > Artwork

(Redo) WIP of new Soldier Model

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Destructavator:
I did more work on the texture, and made a number of versions for different camo color combinations.  Here are the textures.

[attachment deleted by admin]

misiek:
I'm not good at anatomy, but i think that his arms and legs are little too thin.

I think that some time ago i already posted this program:
http://www.makehuman.org/blog/index.php

Maybe it could be somehow useful for prototyping models.

Destructavator:
Yes, I know about MakeHuman, and in fact I actually already used it for a base model before adding details.  Thanks for the tip anyways, it is indeed a very nice program.

As for how thin/stocky the model is, the base model I started with (from MakeHuman) was created with settings for a model of someone lean but muscular, which I think is good for an elite soldier.  I remember someone saying that they thought the old existing models were far too stocky, and I've seen models of humans for other games much thinner than this that were labeled as "normal."  I'm not trying to argue or say you're wrong, but perceptions do vary quite a bit.

Of course people vary quite a bit too - I've seen real soldiers who stay in shape and are quite thinner than this model, as well as other, stockier soldiers who are gigantic, hulking muscular figures.

Still, if others here agree with you then it wouldn't be too difficult for me to thicken the arms and legs a bit.

Actually now that I think about it I'm wondering if there could be several versions, different builds and body types, it would make the game look better if the soldiers didn't look like clones from the neck down...

...but before I make more versions of this:

@vedrit: Does this model come close to working with the skeleton and animations you're working on?  If I'm going to add more details and adjustments based on this model, I'd hate to do more work only to find that it doesn't work with the animation part.

P.S. - I'm also hoping at some point that BTAxis, Mattn, and especially Winter would comment on what needs to be added/changed.

vedrit:
Hm...The arms do look a bit thin compared to the rest of the body...not much, but just a little.

As for detail, so long as the areas around the joints arent messed with, there should be a problem. Looking at it, I think that the current verticie positioning is great, and will help

Destructavator:
Yeah, now that I look at it again, I think both of you are right about the arms, I'll thicken/enlarge them a little.

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