Development > Artwork
(Redo) WIP of new Soldier Model
Destructavator:
OK, I did a bunch of tiny little fixes, worked on the legs, and merged a ton of unnecessary edges and vertexes that really didn't need to be there (many were so close with such tiny little polys the player would *never* notice them) and cut the poly count down to just 763 vertexes.
If this looks OK, I'll also clean up the female model as well.
[attachment deleted by admin]
Destructavator:
Here's the cleaned-up female model, with a vertex count of ~909. I couldn't really cut out any more trivial details without affecting the female curves and such, although before I fine-tuned it the poly count was gigantic.
[attachment deleted by admin]
Destructavator:
OK, here's a link to the latest Blend file, with all the latest corrections for both the male and female version. All the textures have also been re-built and included in the file.
http://www.destructavator.com/92dl/Soldier2_Armor.zip
If these look OK, I'd say go ahead and go with these. (At least to the data source, obviously they can't be included in-game yet until Vedrit animates them and I make heads for them.)
Mattn:
please keep in mind that you also have to set tags - they must be animated, too (move with the model)
tags are there for letting the engine know where to hold weapons, there to put the head and so on. afair hoehrer wrote a blender script for exporting them, too.
vedrit:
tags? eh....I know nothing about tags. And at the moment, its not animated, since its not even fully rigged. I just wanted to get it on the SVN so that anyone else that wanted to could help with rigging and the eventual tagging and animating
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