Development > Artwork
(Redo) WIP of new Soldier Model
Destructavator:
Hmmm... Now that you've pointed that out, I think you're right - I'm not sure if that's Makehuman's fault (with the original base models) or mine (with how I altered them). Regardless, I'll make some corrections.
Edit: Here are some adjusted versions.
[attachment deleted by admin]
vedrit:
Hey, I tried uploading my work (Skeleton, some handles) to a folder I (tried, but dont know if it went) added to the SVN, but I got an error saying something like "403 forbidden"
Winter:
--- Quote from: Destructavator on May 30, 2009, 03:34:24 am ---Hmmm... Now that you've pointed that out, I think you're right - I'm not sure if that's Makehuman's fault (with the original base models) or mine (with how I altered them). Regardless, I'll make some corrections.
Edit: Here are some adjusted versions.
--- End quote ---
Good. Now, two more things I've spotted! ;)
1: The geometry on the shins seems strange, kind of dented-in in places. Am I just seeing it wrong?
2: The male's legs are very very thin for the rest of his body. Just compare them to the female's legs and you'll see what I mean.
Regards,
Winter
Destructavator:
--- Quote from: vedrit on May 30, 2009, 06:10:55 am ---Hey, I tried uploading my work (Skeleton, some handles) to a folder I (tried, but dont know if it went) added to the SVN, but I got an error saying something like "403 forbidden"
--- End quote ---
I'm not an expert at the SVN system, but from what I've heard you would need special permissions to upload directly to SVN, as the SVN has restricted access (to prevent random people who aren't from the project from uploading things they shouldn't). I'd suggest uploading the files to FileFront or somewhere else where one of the devs can grab it and then add it to SVN. If you want direct SVN access I'm guessing you would have to talk to Mattn.
--- Quote from: Winter on May 30, 2009, 12:37:54 pm ---Good. Now, two more things I've spotted! ;)
1: The geometry on the shins seems strange, kind of dented-in in places. Am I just seeing it wrong?
2: The male's legs are very very thin for the rest of his body. Just compare them to the female's legs and you'll see what I mean.
Regards,
Winter
--- End quote ---
1. The preview mode for "solid" view in Blender sometimes shades model parts strangely and makes them look funny like that, which doesn't occur with a final texture, but I'll double-check the models.
2. OK, I'll get to work on the legs.
Edit: FYI, although it might not be apparent in these shots, the male model is actually slightly taller than the female one.
Zorlen:
--- Quote from: vedrit on May 30, 2009, 06:10:55 am ---Hey, I tried uploading my work (Skeleton, some handles) to a folder I (tried, but dont know if it went) added to the SVN, but I got an error saying something like "403 forbidden"
--- End quote ---
Maybe you should try uploading to tracker?
http://sourceforge.net/tracker/?atid=805244&group_id=157793&func=browse
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