Development > Artwork
(Redo) WIP of new Soldier Model
Destructavator:
Whoops! I realized I forgot to zap out extra duplicates of material textures, also made a few other minor errors.
Try this one instead:
http://www.destructavator.com/92dl/Soldier1h_Armor_Male.zip
This one also has a few more textures, now a total of nine, although some are probably best for multiplayer, I would recommend only some of them for a single-player campaign. Real soldiers probably wouldn't wear some of these colors, but with the extra ones its possible for a bunch of people to play a multi-player map at the same time, and everyone to have a different color.
Destructavator:
OK, here's the female version.
Except for the boots, which I'm still working on, how does it look?
(This hasn't been textured yet, but you can see where the texture groups are by the different solid colors.)
[attachment deleted by admin]
Winter:
Needs wider, rounder hips and narrower shoulders. Females are tough to get right in 3d so make sure you have reference images to work from. Overlaying said references onto the background is a good method.
Regards,
Winter
Destructavator:
I took a look back at the base model I used, from MakeHuman, and saw you were right.
I made some adjustments, here's how it looks now.
[attachment deleted by admin]
Winter:
Definite improvement. Only one thing I'm noticing now, and it's present in both models -- the knees seem strangely low down on the legs. The thighs look to be much much longer than the shins. Is the base model like that as well?
Regards,
Winter
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