Development > Artwork

(Redo) WIP of new Soldier Model

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Destructavator:
Alright, I had a little spare time recently and felt inspired to give it another try at making a new soldier model, taking a break from the SFX.

Interestingly, I found it was easier to start over with a new human base model from MakeHuman, and I modeled most of the lower half (from the belt downward) of a new soldier, and although I didn't even start on the upper half yet this only took me about an hour, compared to more than one day with the first one.   :)

I've already added some material groups on the lower half, different parts of the texture will go in the areas of different colors shown in this shot (the tan/beige areas are where the camouflage will go).

When this one gets done, after the top half is done, I think it'll look much better than the old one, which became a cluttered mess.   :P

Edit:  For those who don't know modeling, this model will be symmetrical horizontally, which is why the other side is missing right now - as one of the more final steps the one side will be copied and mirrored to make the complete soldier.

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Destructavator:
Seems I'm getting addicted to this modeling stuff, I couldn't resist making a version with armor plates added...   :D

The red areas are where some type of armor plate texture could go.

(Yes, I know it still needs some work...)

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Destructavator:
http://www.destructavator.com/92dl/Soldier_Armor_1.blend

This isn't perfect, but anyone is free to play with it - please tell me what you think.

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vedrit:
That last one looked preatty good! When I finish up adding animations to the skeleton (Been busy with graduation stuff), I'll download it and see how things work

Destructavator:

--- Quote from: vedrit on May 23, 2009, 08:40:16 am ---That last one looked preatty good! When I finish up adding animations to the skeleton (Been busy with graduation stuff), I'll download it and see how things work

--- End quote ---

Thanks, I was just about to ask you about that - glad you noticed this thread.

I still need to make some minor adjustments and cleanups to that last model, but for the most part the basic shape and size won't change, so if you can get the skeleton to work with this one then it should work fine with the final version once I'm done with it.

Congratulations on your graduation!   8)


Edit:  Just realized I forgot to glue the fingers together as "mittens" - I think I can do this without too much hassle, I'll see what I can do...

Edit2: Here's a somewhat cleaned-up version, I re-did the texture and made numerous other changes:

http://www.destructavator.com/92dl/Soldier_Armor_1c.blend

The textures are still coming out a little strange, but much better than the old soldier model I put together.  Even after adding animations, textures should be very easy to update though.

I'm still trying to figure out exactly what to do with the hands, perhaps with the skeleton they could be posed with the fingers all together?  This would also easily allow the model to be re-used for a program/game that does use fingers and hands, as well as this project if the game is ever re-written with a new engine that supports attaching bones and such with fingers. (I'm not holding my breath on that one, but I think it would be good to at least leave the door open to it as far as the model goes, in case someone does try to start such a thing.)

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