Technical support > Windows
NSIS reworked, radiant_runtime updated
Muton:
I've reworked ufoai\src\ports\windows\installer.nsi
Shorten things up a little (recursive)
and replaced the undocumented radiant_runtime.zip stuff
The problem here is
the "dev" need to extract the zip file inside of ufoai\radiant
but its not documented
so the "dev" run always in an NSIS build error
I've added a part where the radiant_runtime is a sfx 7z file (btw dll's are updated)
that is extracted on the users client machine during installation
http://www.mediafire.com/file/3nzdolmkmqy/radiant_runtime.exe http://ul.to/22g67b
I think this will simplify the build process
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Mattn:
looks nice - commited to trunk
Muton:
I never tought that you add this that quickly.
There is a bug with radiant, the old nsis had this too.
After installation you're unable to use radiant.
You need to extract some pk3 files first
i see no reason why the installer shouldnt handle that
but it depends on contrib\scripts\7za.exe
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Mattn:
hm. that is more a bug in radiant then. it should be able to read files from pk3 files. there should be really no need to extract anything.
Mattn:
the map sources should not go into radiant/base/maps - but into base/maps.
also prefabs should be included in the map sources.
i've commited a small patch to the nsi script a few minutes ago.
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