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Author Topic: map design 'to grid'  (Read 3379 times)

Offline Duke

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map design 'to grid'
« on: May 09, 2009, 01:30:09 am »
In UFO:AI, actors move along a 'grid'.
During testing, I encountered several places where the map was NOT aligned to that grid, causing pathfinding probs of course :(

How should I process those issues ?
- create a tracker item ?
- assign it to whom ? Richlv ?

Offline BTAxis

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Re: map design 'to grid'
« Reply #1 on: May 09, 2009, 02:20:21 am »
You mean the whole map is misaligned? Or is it simply local design that should be altered?

Offline Mattn

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Re: map design 'to grid'
« Reply #2 on: May 09, 2009, 07:02:57 am »
please create a tracker item - assign to me and attach a screenshot if possible

Offline Duke

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Re: map design 'to grid'
« Reply #3 on: May 10, 2009, 12:50:31 am »
@BTAxis:
I meant local stuff. Like the entrance to the catwalk on wilderness or the tower on dam.map.

@MAttn:
Will do.