While trying to reproduce a problem in 24147, I was getting a very different error.
A make clean, and a fresh make, solved this -- giving me what I was expecting.
It seems that if the game finds .pk3 files left over from a different build, they are being used and altering the results seen.
Can the pk3 files get stamped with an SVN revision so that the game can ignore them if they are from a different compile?
keybounce,
Pk3 files are meant to be compiled for creating installers (nsis script) only.
Usually, after creating it, when u update a new svn version, u need to run the /base/archives.bat which will update all the latest pk3 files again.
U dun really need to delete them, unless u really wish to have a super clean rebuilt.... (IMHO, not necessary, since i already previously submitted a change for the 7za scripts in the batch files to use -u[update] instead of -a [add] for the files).
Either way, if u update ur SVN, u need to basically rebuild the workspace, do a compile_maps.bat and archives.bat before creating that installer.
Toodles.