Let me rephrase the question. In XCOM, there used to be a bazillion different versions of every alien, like soldier, engineer, navigator, pilot and commander. Thus you'd have to capture 50+ different aliens alive. To complicate things, there was no way of telling which one is which.
What I wanted to know is whether you reduced that workload, or not. Because if you didn't, then the player pretty much would have to stun every alien if at all possible. I read in the wiki that the longer you play, the more pressure you will get from the aliens. So a player can't just do hundreds of missions stunning an alien from time to time, you know?
BTAxis,
Well, let us refresh our memories for X-Com 1.
There are basically Sectoid, Snakeman, Etheral, Muton, Floater, Celatid, Chryssalid, Reaper, Sectopod and Cyberdisc.
For most of those, we have leaders (usually the Etheral or higher intelligence creatures). Then engineers (across most race except Sectopod Cyberdisc or Chryssalid or Celatid). Then Soldiers (for most). Then navigators and pilots... -.-"
Let say based on those 5 classes, we are talking abt at least variations of some 10 types of possible soldiers, 4-5 types of leaders and 4-5 types of engineers, then 2-3 more types of pilots and navigators....
That brings us to at least some 20-25 types of different types of race/vocations. Even if u managed to capture 2 each, you will have some whopping 50 aliens alive already. (And i am sure u will get more of those.... since we are aiming for leaders)
I remembering capturing a whopping 200+ aliens in X-com1. lol.
So, yupz, are we going to emulate this in UFOAI, thats the original question.
I think this original style of aliens-vocationing, is nice and puts depth and practicality in the game.
Personal opinion opening up for discussion (not quarrels.
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