Development > Artwork

Animations

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Mattn:
it also looks like the tags are rotating too much. the animation of the upper part is not very smooth. keep in mind that the triangle or poly (or whatever you are using to get the tag position) should not rotate more than the animation of the base model.

Mattn:
btw. updated maps and so on is all in the svn right now - there are some problems with placing the tags left. but if you would like to see the fruits of your work, just recompile latest trunk and start skirmish with some oriental rma.

vedrit:
Added "Reaction fire stance" to the extras list

Mattn:
dave, your updated palm tag file still is one frame off.

Destructavator:

--- Quote from: Mattn on March 23, 2010, 07:52:42 am ---dave, your updated palm tag file still is one frame off.

--- End quote ---

Crap.   :(

It might simply be that I only exported the TAG file and didn't re-export the MD2 file along with it - I'll test this theory ASAP then commit a (hopeful) fix.  Thanks for letting me know.

In the meantime, I've got another problem - The hard drive on this computer I'm using right now is reporting a large and increasing number of bad sectors, which just started recently and may delay my contributions to UFO:AI for a bit (dammit!)...   >:(

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