Development > Artwork

Animations

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BTAxis:
Pasted from other thread:

As for non-standard animations, I can think of: the alien hoverbot, the Breeder, the Bloodspider (has animations, but maybe needs additional/redone ones?), the alien heavy weapons platform we want to add (no firm design there at all yet, though, just some raw ideas), the UGVs, the jumpsuit (flying animations that aren't needed for any other humanoid model) and possibly a death animation for the alien wormhole device.

Just to be clear, this is NOT stuff that should go on the list.

BTAxis:
The list looks fairly complete to me, without going overboard on animations for turning, being hit, etc.

vedrit:
Alright. Well, without further ado, I shall begin animating, but I will still watch this thread and update the list (Even the list of later animations), and start a list for the other characters that cant use the current one.

For non-walking characters (hoverbot, jumpsuit, UGV), should I just do slanting motions of accelerating and stopping? Not really sure what the idea is for these. For the UGV and jumpsuit, Im thinking X-COM, but better animated, and as much compensation for lack of physics as possible.

BTAxis:
Sounds about right.

Winter:
Hmm, I don't think there should be the possibility of attacking in melee from a prone position. It doesn't really make sense under battlefield conditions and would complicate code unnecessarily.

Regards,
Winter

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