Development > Artwork
Animations
Mattn:
maybe you could have a look at this bugreport - the bloodspider model is in the svn (data_source) as blender model, too
https://sourceforge.net/tracker/?func=detail&aid=1738989&group_id=157793&atid=805242
Destructavator:
--- Quote from: Mattn on January 23, 2010, 07:54:24 am ---maybe you could have a look at this bugreport - the bloodspider model is in the svn (data_source) as blender model, too
https://sourceforge.net/tracker/?func=detail&aid=1738989&group_id=157793&atid=805242
--- End quote ---
Will do.
Mattn:
that would be very nice thanks - quite an old bug but still alive in current trunk.
Mattn:
http://sourceforge.net/tracker/?func=detail&aid=2079024&group_id=157793&atid=805242
this is another animation bug - should be quite easy to fix for someone how knows a little bit about animation imo. would be nice if someone could have a look at this, too.
Destructavator:
--- Quote from: Mattn on January 26, 2010, 08:27:19 pm ---http://sourceforge.net/tracker/?func=detail&aid=2079024&group_id=157793&atid=805242
this is another animation bug - should be quite easy to fix for someone how knows a little bit about animation imo. would be nice if someone could have a look at this, too.
--- End quote ---
I glanced at the models the game uses - The trees are made up of multiple MD2 files, but there aren't any TAGs or anything to keep them together - Is this intended or should TAGs be implemented for the trees?
If the answer is the latter, I'd be happy to create TAG files for the tree models.
As for the bloodspider, it's turning out to be a tad messy and will need some serious work on my part to find out exactly what's wrong with it. I already tried just re-exporting it and that didn't work. I'll probably have to check all the verts on it or something - I just hope the model isn't bad.
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