Development > Artwork
Animations
Destructavator:
Here's a "ready" pose (standing but alert and prepared to shoot or move to go after an alien) with the assault rifle - did I get the scale of the weapon right? (I'm still adjusting the pose, but if the weapon scale needs to be changed I'll have to also change the pose).
--- Quote from: Mattn on January 01, 2010, 10:32:54 pm ---...please also make sure to add some wiki article someday about exporting with blender (animations + tags and all the other stuff)
--- End quote ---
Yes, I didn't forget about that.
Destructavator:
OK, I've done idle/ready positions and movement (crouch-walking and normal walking) for empty hands and rifle movements.
This is fun - it also ate up a lot of my day without me noticing, but I got quite a bit done.
At this rate I should have all the standard animations about done in roughly a week, and then I'll hand it all to vedrit to criticize and tear apart...
vedrit:
lol
You have done well, my young apprentice.
Yeah, hours can fly by when ya get in the zone.
Destructavator:
--- Quote from: vedrit on January 02, 2010, 12:37:25 am ---lol
You have done well, my young apprentice.
Yeah, hours can fly by when ya get in the zone.
--- End quote ---
Thanks!
I've committed the unfinished files to the data source, along with exported TAGs and the MD2 if you (or anyone) want to play with them.
vedrit:
did the comit include the source animation files? (The skeleton without the model, key-frames included)
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