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vedrit:
Beggining animations

List of completed animations

Walk (Re-worked it, and now it is much better. Smoother, and slower, though its still 2 steps/second. Frames 2-28. To frame 30 ends in standing.)
Crouch (This proved to be quite simple, actually. Works forwards and backwards (For crouching and standing). Frames 31-121)

vedrit:
the crouching walk is proving to be very painful...it doesnt want to look right

Destructavator:

--- Quote from: vedrit on October 28, 2009, 06:19:57 am ---the crouching walk is proving to be very painful...it doesnt want to look right

--- End quote ---

If you really have to, you're welcome to adjust/tweak the skeleton bones in edit mode, if that will help - But if you do so please email me the .blend file with the updated skeleton (or upload it somewhere where I can grab it), so I have the updated source file.  I would then also update the SVN file in the data source.

The same goes for changing the groups that verts are in (which bones they move with, weight, etc.) if this is necessary.

vedrit:
its not the bones thats the issue. Its that as I work on the cycle, it just doesnt look right. Its all asthetics in animation; it doesnt have to be how it actually moves to look right.
If you want some practice on animating, you can do the crouch, lol. I have a set of frames sectioned off for it

Destructavator:
Sure, I could certainly use experience animating, its something I've been itching to try.

Please send me what you have so far, I'd like to study the animations you've already completed to get an idea of how to best go about it.

(If the working file is too big too email or upload somewhere, you could send just the skeleton armature without all the other content and I could then import and re-attach it.)

I don't know if I've said this before, but once this model gets fully animated it shouldn't be too difficult to import the animated skeleton into future models with just a few tweaks and adjustments here and there, so I'm guessing the bulk of the animating work would really only need to be done once.

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