Development > Artwork

Animations

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vedrit:
I think that would be done with the regular 2-handed firing motion from the hip, unless its HUGE, which would be unreasonable.
On the otherhand, that does make me think of using high-powered weapons, like a bazooka or high-powered shotgun, where the kick would be strong

Hertzila:
Quick correction: Bazookas don't have any kick since the exhaust fumes leave the tube from the other end. If it had kick (the end was sealed), I'm pretty sure nobody could keep hold of it. Also if I understand correctly, the best way to "absord" the kick is to fire it from the shoulder with stock kept as firmly as possible at the shoulder.
The 2-handed hip position could knock you out of your feet with a strong recoil but on the other hand a recoil like that could possibly be dangerous if fired from shoulder.

vedrit:
True, though you have to admit, it has more kick that an M-4 or other rifle, and would therefore need a special animation.

flexo:
This is obviously ultimately actually a feature request, but I'd so love to strafe...

vedrit:
True, that would more be in feature request, but it does have something to do with animations.
However, considering the game set up, I dont really see how much use strafing can be. Some would say that it saves TUs from having to turn and face different directions, but, another request, running is faster (Not implimented, and so is not on the list), so your really only losing TUs by strafing.

Though, having said that running isnt in the game, it might be a good replacement for walking, in a game where every last TU counts

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