Development > Artwork
Animations
Destructavator:
--- Quote from: Winter on April 22, 2009, 09:04:50 am ---Hmm, I don't think there should be the possibility of attacking in melee from a prone position. It doesn't really make sense under battlefield conditions and would complicate code unnecessarily.
Regards,
Winter
--- End quote ---
I've actually seen Akido and other martial arts instructors do it (amazing to watch), although, to be fair, those are specialized experts with many years of experience (beyond what a soldier has) who aren't wearing heavy combat armor and reeaaallllyy know what they are doing. From a practical and realistic standpoint though, Winter is right, it wouldn't fit into the game very well, I agree with him.
BTAxis:
I don't see how it would complicate the code. Attacking in melee is nothing more than attacking with a range of 1. I agree, though, that it wouldn't make much sense.
bayo:
* I remember someone on the forum talk about the "bad" sniper animation, the weapon should be on the head, or something like that.
* At the moment, idle animation with rocket launcher dont work very well (check 2.3 GUI). Maybe we should have a custom idle for this weapon.
vedrit:
Yeah, I was having a hard time imagining attacking with melee in a prone position. It will be removed.
Bayo: As I recall, there havent been any changes to charactes firing from the shoulder, as the sniper would be. Im sure it will look much better once its been incorperated (The animation frames have been found, and appear to be at the same time for all humanoid character)
We could put idling for one- and two-handed weapons, aswell as dual-wielding, but I think those would kinda be on the back burner. I think, as it stands, most of the characters just stand, with no animation for idle. It could remain so until after the important stuff gets taken care of.
Any complaints? Sorry, but as BTAxis said in another thread, its not a good idea to get bogged down, trying to get animations that make the game look nice in before or while working on animations that are mainly needed.
TrashMan:
How about adding an animation for fireing a large two-handed weapon...from the hip.
Like a massive plasma cannon or a minigun. Might not be needed, but it will be useful for modders in the future.
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