Development > Artwork
Animations
vedrit:
With new character models on the way, and a new animator, me, here, a new list of animations for the characters needs to be made. Any good suggestion, maybe even some silly ones, will be reviewed and, if approved, put on the list.
ANIMATION LIST (Standard humanoid):
Standing walk
Crouched walk
Prone crawl
Shooting from the shoulder (Standing)(One-Handed)
Shooting from the waist(Standing)(One-Handed)
Shooting from the shoulder (Crouched)(One-Handed)
Shooting from the waist (Crouched)(One-Handed)
Shooting from the shoulder (Prone)(One-Handed)
Shooting from the shoulder (Standing)(Two-Handed)
Shooting from the waist(Standing)(Two-handed)
Shooting from the shoulder (Crouched)(Two-Handed)
Shooting from the waist (Crouched) (Two-handed)
Shooting from the shoulder (Prone)(Two-Handed)
Shooting from the shoulder (Standing)(Dual-Wield)
Shooting from the waist(Standing)(Dual-Wield)
Shooting from the shoulder (Crouched)(Dual-Wield)
Shooting from the waist (Crouched)(Dual-Wield)
Shooting from the shoulder (Prone)(Dual-Wield)
Crouching
Standing
Laying down
Climbing ladders
Climbing stairs
Melee combat (Standing)(One-handed)
Melee combat (Crouched)(One-handed)
Melee combat (Standing)(Two-handed)
Melee combat (Crouched)(Two-handed)
Melee combat (Standing)(Dual-Wield)
Melee combat (Crouched)(Dual-Wield)
Heal (Crouched)
Heal (Standing)
Throw object (Crouched)
Throw object (Standing)
Throw object (Prone)
Die 1 (Standing)**NEEDS ELABORATION
Die 2 (Standing)**NEEDS ELABORATION
Die 3 (Standing)**NEEDS ELABORATION
Die 1 (Crouched)**NEEDS ELABORATION
Die 2 (Crouched)**NEEDS ELABORATION
Die 3 (Crouched)**NEEDS ELABORATION
Die 1 (Prone)**NEEDS ELABORATION
Animation list(Bloodspider and similar characters, if any):
Animation list(Alien Hoverbot):
Animation list(Alien Heavy Weapon Platform):
Animation List(UGV):
Animation List(Jumpsuit):
Animation List(Alein Wormhole Device):
LATER ANIMATIONS
Specific angle firing (If it can be supported by the game) for all positions
Idle (Prone)
Idle (Standing)
Idle (Crouching)
Idle (For two-handed, one-handed, dual wield in positions standing, crouching, prone)
Reaction fire stance
Kaz:
Some thoughts on the list of animations:
1. There is standing walk and crouched walk, but no prone walk. Soldiers in the battlefield will crawl to avoid fire while moving, so I think it should be added. From a game mechanics perspective, this motion should be very costly in TU.
2. Do the standing, crouching and lying down animations are what the characters looks while not moving in that stance, or how the character moves into that stance? If the former, then you are missing the animations to transition from one stance to another. If the later, I think the animations should be defined in terms of start stance and end stance, since the motion to stand up from crouch is not just the reverse of crouching from stand, etc.
3. Melee combat should depend not only on the stance of the atacker, but also on the stance and/or height of the victim. The motion to stab if you are standing is completely different if your victim is standing, crouched or prone in the ground. Heal is affected by pretty much the same thing.
4. Climbing ladders and stairs should also have different animations when climbing up and when climbing down.
Cheers!
vedrit:
1: Completely forgot about movement animations. BUt there should be an animation for movement while in the prone position
2: I guess there should be an idle animation (The ones on the list are transitory), and depending on how I animate it, they could work quite well as the same animation, but in reverse.
3: Now sure how the game mechanics work, but I dont think I can get too specific on the animations unless we can specify certain animation frames for specific firing angles. If we can, then yeah, being specific will be a nice effect
4: Watch someone climb up and down a ladder, the movements really are very similar, and would work very well for the same animation, but in reverse. Stairs, however, will require animation for up and down
BTAxis:
There is currently no support at all for number 3. It sounds like something fairly simple to introduce, though... But I think it's not that important compared to other animations.
vedrit:
Specific angle shooting and various idle animations have been added to the "later" list
Prone movement, climbing down stairs have been added to the main list
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