project-navigation
Personal tools

Author Topic: Pathing error in farm-map  (Read 18676 times)

Offline Duke

  • Administrator
  • PHALANX veteran
  • *****
  • Posts: 1037
    • View Profile
Re: Pathing error in farm-map
« Reply #30 on: April 27, 2009, 09:32:41 pm »
Thx for the callstack :)
Looks like the crash is more related to lighting than to pathfinding. But then again, the data for both is in the same (bsp-)file.

When did you compile the maps the last time (rev?) ?

Offline Borsti67

  • Squad Leader
  • ****
  • Posts: 164
    • View Profile
Re: Pathing error in farm-map
« Reply #31 on: April 27, 2009, 09:59:56 pm »
too bad the SVN-rev isn't displayed somewhere in the logs... Sorry, I don't remember exactly. The timestamp of the .bsp's is beginning at yesterday about 12:30 GMT +2 (and I made an update before). Regarding CIA logs it must have been 24207 (I translated in wiki while maps compiled).  8)

Offline Duke

  • Administrator
  • PHALANX veteran
  • *****
  • Posts: 1037
    • View Profile
Re: Pathing error in farm-map
« Reply #32 on: April 27, 2009, 11:38:16 pm »
Good news 1: That's new enough. btw you may want to take notes about the revs that you updated to. That might save us a considerable amount of work when analyzing things sometimes.
Good news 2: We can now safely assume that the crash is not related to pathfinding :)
Bad news: I have no clue about the lighting stuff.

Passing on to Mattn ....

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Pathing error in farm-map
« Reply #33 on: April 28, 2009, 07:43:37 am »
found the problem - will think about a clean fix... but might take some time (more a design bug)

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Pathing error in farm-map
« Reply #34 on: April 28, 2009, 08:25:51 am »
was easier than i thought - should be fixed in r24261

Offline Kildor

  • Project Artist
  • Captain
  • ***
  • Posts: 757
  • Project mapper and some other stuff`er
    • View Profile
    • http://ufoai.nx0.ru
Re: Pathing error in farm-map
« Reply #35 on: April 28, 2009, 08:51:52 am »
Mattn, should we recompile maps after fix, or this is not problem of ufo2map?

odie

  • Guest
Re: Pathing error in farm-map
« Reply #36 on: April 28, 2009, 09:30:41 am »
was easier than i thought - should be fixed in r24261

hi Mattn,

I just recompiled the maps and codes (compile_maps with /clean para) at 24255 for current installer binary uploading.

Do i need to recompile to accomodate for 24261??
Or a simple compile_maps (without the /clean) is enough?
I noticed that by deleting a certain map, and recompiling it (from 24261 and 24255), the sizes for the bsp files and checksums are not same..... I guess need to recompile? (just wanna a confirmation before starting the 2 hrs task again. Lol.)

:)
« Last Edit: April 28, 2009, 09:43:00 am by odie »

Offline Duke

  • Administrator
  • PHALANX veteran
  • *****
  • Posts: 1037
    • View Profile
Re: Pathing error in farm-map
« Reply #37 on: April 29, 2009, 02:06:32 am »
There was an important fix in rev 24256 that may or may not fix the 'blocking along the lines of maptiles in RMA'-issue.
The devs are eager to know if anybody can still reproduce that problem with a newer rev.

odie

  • Guest
Re: Pathing error in farm-map
« Reply #38 on: April 29, 2009, 04:49:59 am »
There was an important fix in rev 24256 that may or may not fix the 'blocking along the lines of maptiles in RMA'-issue.
The devs are eager to know if anybody can still reproduce that problem with a newer rev.

Okie! Nods.

I have recompiled a new version update for this.
However, it is only 14% uploaded to nakido's server.... takes another abt 2-3 hrs (here is +8GMT, 10.49am). I have the link already, just that it will be be valid until fully uploaded.

For those interested and lazy / unable to do SVN update, can check out this later (abt 2-3 hrs later) download.

Offline Muton

  • Sergeant
  • *****
  • Posts: 496
    • View Profile
Re: Pathing error in farm-map
« Reply #39 on: April 29, 2009, 08:02:13 pm »
> I noticed that by deleting a certain map, and recompiling it (from 24261 and 24255), the sizes for the bsp files and checksums are not same..

Thats quite normal if you use more than 1 thread

odie

  • Guest
Re: Pathing error in farm-map
« Reply #40 on: April 30, 2009, 04:34:12 am »
There was an important fix in rev 24256 that may or may not fix the 'blocking along the lines of maptiles in RMA'-issue.
The devs are eager to know if anybody can still reproduce that problem with a newer rev.

Hi Duke,

U saw my reply in other entry?? Wanna update that i tried to enter battle, and some battle maps (in fact quite a few when i tried on skirmish) was not able to start. It simply crashed back to desktop, closing both application and console together. :(

*edit 1*
Oh forget to mention my revision - R24273.

*edit 2*
Yikes, bad me. Forget to mention OS and system! Win XP SP 3 (Home). 378MB ram on lappy and i thnk 1GB processor.

Offline Duke

  • Administrator
  • PHALANX veteran
  • *****
  • Posts: 1037
    • View Profile
Re: Pathing error in farm-map
« Reply #41 on: April 30, 2009, 09:21:15 pm »
Thx, odie.
I usually use the 'Show new replies to your posts.'-feature of the forums, so there is no need to cross-link the threads.

odie

  • Guest
Re: Pathing error in farm-map
« Reply #42 on: May 01, 2009, 03:32:38 pm »
Thx, odie.
I usually use the 'Show new replies to your posts.'-feature of the forums, so there is no need to cross-link the threads.

Yes sir! Understood! :D