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Author Topic: RFC: Wishlist Equipment/Interface/KI/Maps  (Read 3440 times)

Kerner

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RFC: Wishlist Equipment/Interface/KI/Maps
« on: September 08, 2006, 12:43:47 am »
Before I start to type the whole stuff into the wiki,just want to ask if some (or all) of these things are unnecessary:

Equipment

Humans:
    Catch-Net

    Machinegun
(covered by UGV already?->not really,see wiki)
    Rail-Gun

    Timer-Rocket

    Movement-Detector

    Mobile Survelliance Camera

    Ultra-Sonic-Sender

    Machete

    automatic MedKit


Civlians:
    Golf club

    Airgun

    Chainsaw

    Butcher's knife


Aliens:
    Cloaking Device

    Holographic Illusion Projector

    Pin-Gun

    Slime-Gun


Interface

    Production-Queue
(first make 3 Kevlar-Wests,then 3 Grenade Launchers,..)
    Secret Service
(Map-Previews,Number+Equipment of Enemys,..)
    Training-Faciliteis

    Observer Satellites
(replaces Radar)
    Auto-Exchange
(moving a weapon over a filled field,drops that weapon into the field,and grabs the one,which was already there)[/list]

Maps
    Atlantis

    Super Tanker

    Aztek-Pyramide
(Ufo on top)
    English Castle

    Area51

    Cinema

    Graveyard+Church

    Zoo
(with wild animals!)
    TV-Station


KI
    Automatic Reloading

    Turn autom.if there's some noise


Mixed
    Animated Animals which are themselves aggressive and dangerous

    Osprey as 3rd plane

    Ammunition/MedKits in DropShip as Support

    Flac-Gun of Drop-Ship as support for first steps

    Weather-Effects for Maps:Snow/Rain,Sounds for Wind/from Animals in the Night,..

    Laying down for soldiers


Ok,thats it.
Comments?

Offline Bandobras

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RFC: Wishlist Equipment/Interface/KI/Maps
« Reply #1 on: September 08, 2006, 07:09:56 am »
I dont understand these:

 
Quote
   
Automatic Reloading

Turn autom.if there's some noise

Kerner

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RFC: Wishlist Equipment/Interface/KI/Maps
« Reply #2 on: September 08, 2006, 11:03:34 am »
Automatic Reloading
If a Soldier has no ammunition at the end of a turn(alien or human turn doesn't matter),but has still enough TUs to reload it,he'll do that automatically.Since reacton-fire is possible,other actions,like this,may also be possible i guess.
Turning automatically if there's some noise:
If a soldier is looking into the wrong direction,e.g.an alien is showing up behind him,he automatically turn around as a part of reacton-fire,because of the sounds/noise from the alien while comming closer.
At least the soldier has to turn,when he's hit for the first time during that round.

Offline Bandobras

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RFC: Wishlist Equipment/Interface/KI/Maps
« Reply #3 on: September 08, 2006, 09:22:19 pm »
Quote from: "Kerner"
Automatic Reloading
If a Soldier has no ammunition at the end of a turn(alien or human turn doesn't matter),but has still enough TUs to reload it,he'll do that automatically.Since reacton-fire is possible,other actions,like this,may also be possible i guess.


Sounds good, but what to do with multiple-ammo weapons?

Quote
Turning automatically if there's some noise:
If a soldier is looking into the wrong direction,e.g.an alien is showing up behind him,he automatically turn around as a part of reacton-fire,because of the sounds/noise from the alien while comming closer.


That would overpower already overpowerd reaction fire and disable tactics based on sneaking behind the target.

Quote
At least the soldier has to turn,when he's hit for the first time during that round.


That is acceptable. Code that does that is welcome...

QuailLover

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RFC: Wishlist Equipment/Interface/KI/Maps
« Reply #4 on: September 09, 2006, 04:02:09 am »
this kind of goes with this: could you guys include a throw grenade button?

Offline Bandobras

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RFC: Wishlist Equipment/Interface/KI/Maps
« Reply #5 on: September 09, 2006, 06:44:41 pm »
Quote from: "QuailLover"
this kind of goes with this: could you guys include a throw grenade button?


What do you mean? When you have a grenade in hand, you throw it with the fire buttons...