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Issues with build 24055 (Muton Diff patch)

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vedrit:
I downloaded and installed Mutons patch, and started to play. In mission, I noticed that there were several issues.
The first, regard the attached screen shot. I told a soldier to move to a group on the other side of the drop ship, and she started walking on top of the ship.

The second, was that, after I got her down, she was stuck. Full TU, but couldnt go anywhere

Third, there are whole sections of the map that are unavailable for movement.

Fourth, there were a few times when the soldier would move to strange places to go to the clicked location

And, fifth, the medic wouldnt heal a second time. It consumed TU, but the health never went above 50, and the medic would be stuck in the animation until given another command (move, shoot, etc)

[attachment deleted by admin]

geever:
The "walk on dropship" issue should be fixed already i guess this diff-update missed some change (map recompilation maybe).

The inaccessible areas are known problem. I hope wilminator and duke can fix it soon.

-geever

odie:

--- Quote from: geever on April 18, 2009, 09:51:18 am ---The "walk on dropship" issue should be fixed already i guess this diff-update missed some change (map recompilation maybe).

The inaccessible areas are known problem. I hope wilminator and duke can fix it soon.

-geever

--- End quote ---

Oh, geever,

u mentioned map recompilation?
I tot that the map recompilation (/contrib/scripts/compile_maps.bat) should be automatically updating maps??

Muton:
recompile the maps won't fix that
ufo2map has not changed (I will recompile the whole thing to be shure that the diff pack is ok or not)

The problem here is not the old bug
If you move into the dropship you move on top of it

The problem is
If you set the groundlevel 2 and klick on a roof
you'll got a blue cuboid (not moveable) *edit coul'd be green too
but the soldier moves an that roof anyway.
So you'r able to "climb" ;)
but you shouldn't.

geever:

--- Quote from: odie on April 18, 2009, 03:06:11 pm ---I tot that the map recompilation (/contrib/scripts/compile_maps.bat) should be automatically updating maps??

--- End quote ---

I think I explained it many times already. Scripts detect map changes but not map compiler changes. After the "soldier goes up on dropship" issue there was a map compiler change that effected maps. There was no BPSVERSION change (so the maps could be loaded) but recompilation of all maps were needed to fix the issues.

-geever

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