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Communication strategy

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bonndan:
I offered my help on condition that a CMS (no matter which) is used, but the admin insists on his solution to manually update one php file. This is totally fubar and matches the project -, quality- and communication management of this project. Rest in peace.

Glacialis:
I was going to comment about "age of Twitter" and how the availability of instant gratification makes no comment about its value. Now I'll just say don't let the door hit you on the way out, eh?

bonndan:

--- Quote from: Glacialis on May 17, 2009, 11:49:32 pm ---I was going to comment about "age of Twitter" and how the availability of instant gratification makes no comment about its value. Now I'll just say don't let the door hit you on the way out, eh?

--- End quote ---

Most tweets are nonsense, no doubt about that, but it could be used to communicate the latest developments to the crowd. Some projects (and companies) do. I don't say that is really necessary, it's just the total opposite of what's going on here.

Still, things haven't changed a bit (see the April update). Compare this project to wesnoth.org or wz2100.net... For me it's hard to believe that a group which is able to program such a complex game is not able to maintain communication to its audience. That's one of the downsides of open source: nothing stops you doing things wrong.

odie:

--- Quote from: bonndan on May 18, 2009, 07:28:49 am ---Still, things haven't changed a bit (see the April update). Compare this project to wesnoth.org or wz2100.net... For me it's hard to believe that a group which is able to program such a complex game is not able to maintain communication to its audience. That's one of the downsides of open source: nothing stops you doing things wrong.

--- End quote ---

Yupz. I guess we cant really compare to wesnoth or wz2100. They have decided to come up with a much simpler game / interface, and keep it that way - simple.

Well, i know this is discussed but i think i want to reinterate a point here - We are aiming to constantly improve the system, interface, gameplay, storyline all at the same time. lol.

But i do agree that matt btaxis and the rest of the team should get feedback from all the actives users here:

1) Where the project should be headed for this nx release.
2) Charting our major milestones and work towards tat for each release, releasing a 'stable' version everytime tat milestone is achieved.
3) Inserting a new milestone in between existing ones only when the team agrees? :P
4) Get a more or less full time person to come up with the storyline already. (See notrium's way of coming up with the story - they have a competition for story part 1.... .then a few submissions for part 2, all the way to a GRAND FINALE of a 30 parts story!!! Talk about getting fans involved!)

:P
My 1.5 cents worth...... lol

bonndan:

--- Quote from: odie on May 18, 2009, 09:24:24 am ---Yupz. I guess we cant really compare to wesnoth or wz2100. They have decided to come up with a much simpler game / interface, and keep it that way - simple.

...

But i do agree that matt btaxis and the rest of the team should get feedback from all the actives users here:

--- End quote ---

I've played nearly every single player scenario of Wesnoth. Though the game might be a bit simpler than UFOAI, it's story and background is much bigger. And WZ2100 is a 3D game like UFOAI, it can't be much simpler (I nearly completed the game). The point is just that their communication is different.

A forum like this is nice for insiders, but only few people are reading all the threads and know what's going on. (I doubt many will answer your call for feedback.) So both end user and developer feedback will remain hidden here. And this forum is misused to post information which is not (primarily) meant for discussion. Convince whoever to install a CMS/Blog/whatever.

I'm not an IT senior, but I doubt your company would follow the same development approach. Couldn't you help to get some structure into the project?

Regards

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