General > Discussion
Communication strategy
odie:
--- Quote from: bonndan on May 19, 2009, 08:45:43 am ---OK, agreed. Wesnoth is simpler. Maybe they also have more resources in terms of contributors (why?).
UFOAI has made the last release one year ago, though there are people working on it constantly. (Wesnoth released 1.7 today).
--- End quote ---
Fyi, 1.7 released today is DEVELOPMENT's Built. So, its not an official stable release. If u read the change logs, u will notice that they are already 8333 lines (including space in between) of changes. They are established in terms of frameworks and a modding kit. They also have a wide circle of ppl who speaks diff languages - resulting in a lot of updates.....
If u have not noticed, YET, UFOAI is still undergoing heavy framework-related programming, tweaking, and at this point, they are actually UPGRADING the frameworks, as compared to WESNOTH who has decided to retain their simple framework.
IF YOU have been playing wesnoth long enough (which i hope u did), u will notice that their AI is good, but gameplay is otherwise simple, with hardly much 'micromanagement' parse.....
UFOAI? On the otherhand, has IMMENSE controls to take care of - from 3D (which btw is WAAAAAY harder than 2D gif file programming) Geoscape, 3D rendering of battlescape, 3D graphics, 3D animations (notice the amount of 3Ds here.... each one can kill someone), AI, base control, soldiers' control, research trees, scripts, and i can go on and on and on........
If tat all is compiled with the changelog in just 1 line per change, we are already at 24460 (that is TWENTY THOUSANDS, FOUR HUNDRED AND SIXTY) changes already........ that is IF you still want to compare.
--- Quote from: bonndan on May 19, 2009, 08:45:43 am ---I offered my help to get my hands dirty and take the communication to the Wesnoth level, but they rather stick to "Battlescape fixes and updates, including actor movement smoothness, ability to move multiple actors simultaneously, weapon balancing work, TU calculation fixes, bsp light loading and reaction fire fixes." (obviously I am a bit displeased).
--- End quote ---
Well well, if u really are helping as much, take a peek at Mattn, BTAxis, Destructavator or some of the deepline programmers / soundsman / map crafters / AI scripters / graphics developers / translators......
Have u seen em whine? I dun thnk so......
--- Quote from: bonndan on May 19, 2009, 08:45:43 am ---Imho it's fair to compare UFOAI to other OSS games, they all work under the same conditions, be the app simpler or not. "Doing well" certainly applies to programming (and I really appreciate their work), but to communication/management?
--- End quote ---
Ahem. Well, have u come across any OSS (Open-source software for the uninformed.) game with this level of programming? Dun thnk many..... and if u can name a few which u thnk are above this level, let me know. I be O.o o.O O.O why? Cos i am very faithful OSS gamer. For all u know, I might be surprised why they are.
Hmmmph.
IMHO said. (Thats "in my humble / haughty / hungry / hectic opinion" - take ur pick).
bonndan:
--- Quote from: odie on May 19, 2009, 11:20:28 am ---Fyi, 1.7 released today is DEVELOPMENT's Built. So, its not an official stable release. [...]
--- End quote ---
The point is that they release - keeping the goal in mind to deliver a game for end users. Your 24k changes without an intermediate release (if I understood you correctly) is probably not something good.
The work of a story contributor for instance will not be released to the public (and reviewed by the users) until the latest 3D XYZ routine in the new framework is working. No maintenance release or branch (to develop a version with the new framework) is present (or I missed it).
Yes, I whine.
Borsti67:
A little problem that I noticed is that there's not a clear line or even better a unique medium of communication.
Some of the devs read the forums, some are mainly in IRC, others could have even other likings (may be reading the trackers).
IRC may be nice for direct contact (even if I personally don't like it much) but it's like a chat hard to read and especially absolutely inefficient in case you want to know if sth has been discussed etc. Searching the logs is just a mess!
The forum on the other hand is a good source for information because it's more (kind of) structured and searchable, but requires more reading and "discipline"; perhaps a little difficult for s/o not native English speaking and/or used to chat without punctuation...
I'm not sure how to combine this?
Duke:
--- Quote from: bonndan on May 19, 2009, 09:10:39 am ---Are you, as an end user, really looking for "monthly updates"? Do you really want to read the summarised SVN commits?
--- End quote ---
Yes and no.
If I were an end user, I'd like to see:
- beta(sometimes alpha) releases every 1-4 weeks
- a list of the bugs fixed in that release plus even small new features that are significant to the user
I wouldn't want to be bothered with their lives nor with the technical stuff they do for me.
BTAxis:
The website was recently added to the SVN repository. I believe this means that anyone with a will to seriously overhaul how it works is now at liberty to do so.
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