For your first request: Yes, I can work on each of the individual footstep sounds so that they are balanced in relationship to each other - After all, stepping on grass or carpet doesn't make as much noise as stepping on something solid. It will take a little work for me to do this as I'd have to balance every single sample against all the others, but I can get started on it sometime today.
For the second point about bitrate: The discrepancy probably comes from the fact that I used VBR (
Variable
Bit
Rate) encoding instead of CBR (
Constant
Bit
Rate) encoding to make those OGG files. (The OGG encoder I have supports CBR, VBR, and ABR encoding). If you would prefer CBR encoding I can do this quite easily and do it that way instead.
ok, it's implemented now - footstep sounds have a relative volume of 0.3, weapons and geoscape currently have 1.0
As a suggestion, you might want to add a CVAR or console command to adjust relative volumes in-game, for quicker balancing and testing purposes.