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Links for 2.3 Development Binaries - Full Builts & Incremental Builts Only

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Titan:
Dang.. I don't know If I'm supposed to be in here, but is that a full build or an incremental?

EDIT: Yikes, that link is nice. 1.5 mbs  :o

Another Guy:

--- Quote ---@Another Guy: It won't work. Sometimes we change stuff in the code which needs data to be changed like
if "..." -> if (...). The new binaries will not work with the old data or will work but with issues. (I don't want to hunt down these issues...) Updating only binaries is a bad idea.
--- End quote ---
Idea is to download updated binaries and using TortoiseSVN to get SVNdata to match same build as the newest binaries. Did I miss anything?
Seemed a good plan to me.

geever:
The current builds aren't svn checkouts, are they? So you should do a new checkout and if you did, compiling with the prepackaged C::B isn't too difficult.

-geever

Another Guy:

--- Quote ---Obs 2: Yes I know, ppl could just compile themselves but for some reson I'm not being able too. Maybe someone else has the same issue, so thats the post reason. So ppl can start testing new versions as soon as possible.
--- End quote ---

Well, only sugested that cause c:b always give some error message that prevents me from compiling it. Though I could be not the only one. Guess I'll just download full installers then.

Edit: Got compiler to work with Muton C:B Package. Guess I'm back on party after all!
Edit2: Sorry for all this offtopic discussion.

Sepelio:

--- Quote from: Destructavator on June 20, 2009, 01:26:46 pm ---http://www.destructavator.com/92dl/ufoai-2.3-dev-win32.exe

This is an alternate download, also r24765, for those who are having trouble with Nakido, although it has a few differences as I've been playing around with this "working copy" a bit.  This is from a server based in the United States.  Most of it's the same as SVN, but here are the changes (so you've been warned):

- The DLL for SDL is a more recent version, 1.2.13, as I've been trying to fix cinematic playback issues and noticed this made a positive difference.

- Also for video playback, I can't recall whether or not the xvidcore.dll has been updated - Xvid recently rolled out a new release version, although the API is the same - but with bug and security fixes.

- Radiant isn't compiled right - something I'm working on but haven't been able to make the time for yet (sorry).

- The "videos" folder under "base" might have a few extra .OGM video clips in there I was using for testing.  In the game console you can test these yourself, type "cinematic" and then press the TAB key to see a list of videos the game finds and can try to play.  I've been using video clips from Big Buck Bunny (The free, open movie) among other things...

There were also a few other things, but I reverted back to SVN as much as I could before upload, which I admit was rushed.

Edit: The "contrib" folder should have the original (old) DLL files.

--- End quote ---

I just downloaded this build and have just spotted an alien which appears to be walking on air...

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