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Links for 2.3 Development Binaries - Full Builts & Incremental Builts Only

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odie:
Hi Folks,

I am back after my camp and my course at last! I see a whopping 132 updates of revisions since my last own update! Do download this one and start a new game ok? :D

Cheerios! (I try to see if i can make 1 more update tml as i be @ work. If not, it will be the last for this wk!)

A new DEBUG version, complete clean rebuilt in codeblocks, R24761 is compiled and is uploaded to nakido. (Last Complete Rebuilt of Maps as of this revision R24761)

Its is uploaded to nakido now and will take another approx 2-3 hrs. (Now = 4.10pm +8GMT).

The file, when ready, will be at this:
UFOAI 2.3 R24761 Developer's Built

I will have an acknowledgement once this is done. =)
(Currently 100% Done) (4.10pm +8GMT)
DONE!

Revision notes from 24629 to 24761 (See Attached File).

(As too many characters, pls see the file attached.)

[attachment deleted by admin]

odie:
A new DEBUG version, complete clean rebuilt in codeblocks, R24765 is compiled and is being uploaded to nakido. (Last Complete Rebuilt of Maps as of R24761)

Its is being uploaded to nakido now and will take another 2-3 hrs. (Now = 10.50am +8GMT).

The file, when ready, will be at this:
UFOAI 2.3 R24765 Developer's Built

I will have an acknowledgement once this is done. =)
(Currently 100% Done) (1.30pm +8GMT)
DONE!

PS: This will be the last update for the wk. :D
Be sure to get this if your revision currently is before 24761. Alot alot since. :D
Start a new game too!

Revision notes from 24761 to 24765 (See attached file or see below).


--- Code: ---* deref inner actions allocation
Saturday, June 20, 2009 3:14 AM
bayo-fr * r24765 /ufoai/trunk/src/client/menu/m_parse.c: * deref inner actions allocation

* better error message
Saturday, June 20, 2009 2:33 AM
geever * r24764 /ufoai/trunk/src/client/menu/m_actions.c: * better error message

* initialize cvar on menu init
Saturday, June 20, 2009 1:45 AM
geever * r24763 /ufoai/trunk/base/ufos/ui/ (aircraft_pilots.ufo aircraft_soldiers.ufo): * initialize cvar on menu init

* moved some variables into client_state_t * fixed EV_ACTOR_SHOOT and...
Friday, June 19, 2009 12:24 PM
tlh2000 * r24762 /ufoai/trunk/src/ (17 files in 7 dirs):
* moved some variables into client_state_t
* fixed EV_ACTOR_SHOOT and EV_ACTOR_APPEAR events (entnum 0 was send as activator - and that is the world entnum and should really not be used like this)

* even more place_t implementation (still WIP)
Friday, June 19, 2009 6:42 AM
aduke1 * r24761 /ufoai/trunk/src/common/routing.c: * even more place_t implementation (still WIP)

--- End code ---

[attachment deleted by admin]

Destructavator:
http://www.destructavator.com/92dl/ufoai-2.3-dev-win32.exe

This is an alternate download, also r24765, for those who are having trouble with Nakido, although it has a few differences as I've been playing around with this "working copy" a bit.  This is from a server based in the United States.  Most of it's the same as SVN, but here are the changes (so you've been warned):

- The DLL for SDL is a more recent version, 1.2.13, as I've been trying to fix cinematic playback issues and noticed this made a positive difference.

- Also for video playback, I can't recall whether or not the xvidcore.dll has been updated - Xvid recently rolled out a new release version, although the API is the same - but with bug and security fixes.

- Radiant isn't compiled right - something I'm working on but haven't been able to make the time for yet (sorry).

- The "videos" folder under "base" might have a few extra .OGM video clips in there I was using for testing.  In the game console you can test these yourself, type "cinematic" and then press the TAB key to see a list of videos the game finds and can try to play.  I've been using video clips from Big Buck Bunny (The free, open movie) among other things...

There were also a few other things, but I reverted back to SVN as much as I could before upload, which I admit was rushed.

Edit: The "contrib" folder should have the original (old) DLL files.

Another Guy:
I'm probably pushing it, but when u guys upload new installers, could u also link to a small archive only with the main compiled binaries (ufo.exe, ufo_ded.exe, ufo2map, uforadiant.exe, game.dll)? Would make downloads a LOT smaller (around 8MB using zip) for those using SVN and I'd be very grateful.  :D




Obs: Considering the topic name "Links for 2.3 Development Binaries - Full Builts & Incremental Builts Only" maybe put it on Win32 Development Binary Installer Links or a new topic.
Obs 2: Yes I know, ppl could just compile themselves but for some reson I'm not being able too. Maybe someone else has the same issue, so thats the post reason. So ppl can start testing new versions as soon as possible.

geever:
@Another Guy: It won't work. Sometimes we change stuff in the code which needs data to be changed like
if "..." -> if (...). The new binaries will not work with the old data or will work but with issues. (I don't want to hunt down these issues...) Updating only binaries is a bad idea.

-geever

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