Technical support > Windows
Links for 2.3 Development Binaries - Full Builts & Incremental Builts Only
odie:
A new DEBUG version, complete clean rebuilt in codeblocks, R24413 is compiled and is being uploaded to nakido.
(Last complete maps rebuilt as of this revision - R24322)
Its now uploaded to nakido and ETA abt maybe 2-3 hrs before completion. (Started 5.18pm +8GMT today [Evening Updates])
The file's Ready yet, but when it is, it will be at this:
UFOAI 2.3 R24413 Developer's Built (No Links Yet, somehow nakido changed a lil bit on way it works.... check out tat when i am back tml!)
I will have an acknowledgement once this is done. =)
DONE
PS: Please take note as this is compiled using a new Codeblocks (aka CB) compiler with Mattn's and Muton's and a couple of other tweaks to make it work, i have yet to test it out..... i will bring this installer home myself and test it when i am home! Do feedback ok? :)
PS2: Feedback in a new thread pls, if required. :)
Toodles!
Bad news.... this is to be on hold.... the installer wont work properly.... as in after installation, the game cannot start, even though CB compiles successfully and NSIS script works. Pending investigations....
Please take note that this compiler strangely compiles w/o the file intl.dll.
You will have to manually download this file "intl.dll" from the SVN directory or simply download from my nakido's directory - i have provided this out of your convenience.
The Intl.dll File Required.
I have tested it out and the game runs fine, once you have got the intl.dll file into the installed UFOAI directory!
Cheers!
PS x 100: Mattn / BTAxis / Muton / Other developers - I still have not been able to resolve the later Issues with CB arising after this built... it just dun work again............ grrr... any help here?
Ildamos:
Will download this this weekend! I'll also prolly be creating an account in Sourceforge so I can report bugs. (but concept art for this game takes first priority) For now though, it's day job day job day job...
odie:
Dear Folks,
I managed to get the R24413 to work after some tweaking and testing....
See my link (2 msg above) and continue testing.
Meanwhile, i am halting my updates for the nx coming revisions until i can get some feedback (Open new thread pls, i will keep track there - keep this track clean).
I will also need to get some help into the CB issues, and hopefully the dev (who are working very hard btw, so dun push em with your unkind and uncompassionate words) can work out the things in this coming nx wk!
:) Have fun!
odie:
Okie, i have decided to cancel this version and supercede with a better one... see 3 entries down.
A new DEBUG version, complete clean rebuilt in codeblocks, R24458 is being compiled and will be uploaded to nakido now.
(I have decided to rebuild the maps again as of this revision - R24458.)
Its is being uploaded to nakido and ETA abt another 5-6 2 hrs before completion as the maps are still being rebuild (/clean) as of now. (Now is 2.45pm Started 12noon +8GMT today [Morning Updates])
The file's Not Ready yet, but when it is, it will be at this:
UFOAI 2.3 R24458 Developer's Built(No Links Yet, somehow nakido changed a lil bit on way it works.... check out tat when i am back tml!)
I will have an acknowledgement once this is done. =)
(Currently 8% Done)
PS: Please take note that since this is the first time everything seemed to run smoothly again at CB stage, with Muton's patch, Mattn's work and alot of the programmers' stuff in, I HIGHLY RECOMMEND that all of us test it extensively early....ok?
PS2: Feedback in a new thread pls, if required. :D
Toodles!
PS3: I am sorry for miscomm earlier (for those who noticed) because i copy and paste w/o codes formatting. :P
Ildamos:
Odie, you said "DONE" but didn't post the link. I did a search in Nakido and came up with this:
http://www.nakido.com/BD9ADAC1B4F20A4795229E64E153EEBED6299F8A
Is this the correct link?
Also, it still needs the int.dll file. Will the old "int.dll" do? Or is there a new version? If the latter, where's the link for the new int.dll?
Thanks!
Keep up the good work man! :D
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