General > Discussion
A simple idea for 2.2.2 - time increasing difficulty
(1/1)
keybounce:
I've noticed a lot of people saying that they've finished 2.2.1 -- they reach the point where there's nothing new to research, and the battles are all easy.
Since 2.3 seems to be a while off, how about a simple quick-n-dirty patch for 2.2.2 -- increase the difficulty with time. Yes, you get more powerful, but the aliens do also. National funding decreases to zero, so you have to rely on UFO parts and manufacturing. Eventually you'll actually go broke or get wiped out.
Baal:
There could be more UFOs, aliens could be have better equipment, because they would have underestimated PHALLANX resistance. But if you manage the aliens and the virus, why should you loose anyway ?
BTAxis:
The thing with 2.2 is that the missions are basically scripted. Increased difficulty over time requires a whole new campaign framework, such as the one implemented in the development version.
odie:
--- Quote from: keybounce on April 04, 2009, 12:08:26 am ---I've noticed a lot of people saying that they've finished 2.2.1 -- they reach the point where there's nothing new to research, and the battles are all easy.
Since 2.3 seems to be a while off, how about a simple quick-n-dirty patch for 2.2.2 -- increase the difficulty with time. Yes, you get more powerful, but the aliens do also. National funding decreases to zero, so you have to rely on UFO parts and manufacturing. Eventually you'll actually go broke or get wiped out.
--- End quote ---
Hi, i believe that this is currently not in development (2.2). Wait for the 2.3 ok?
Else, can help beta test 2.3 which has alot of beta releases?? :P
keybounce:
I have been testing 2.3 on ppc mac, and finding some nice byte-swap issues.
Graphics in battle are still a disaster.
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