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My comments regarding UFO: AI development

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shevegen:
I hope that UFO:AI finds a good solid way to improve the game steadily.

2 years ago or something (maybe 3 years ago) I started to look at any projects that tried to simulate the old UFO feeling (you know... UFO XCOM and so on..).

I think I found 3 or 4 projects, and at least two of these died horribly, as far as I can judge.

I dont remember what it was... talon? or maybe Project Xenocide. They moved to XNA and .NET and basically made it a Windows game, after a sleeping hiatus for many many months. I stopped looking at how it developed after I realized that UFO:AI not only works on Linux, but it also had resolved so many more issues without the crap that blocked that other Project for months (there was quite some aggression about this on their forum)
So from my part, UFO:AI was miles ahead of every other project, plus it had a much more modern feel as well. (Today when I play the old UFO games, they still have a great gameplay, but the graphics often really just SUCK...)

The worst thing that can happen to any project is stalling, i.e. if no work is done to improve it visibly.

So I disagree about the comment with release cycles as such - as long as the project is still improving, even if it improves slowly, there is nothing wrong. Even Wesnoth does have problems here and there to release more rapidly.

BTAxis:
I believe it's important to release something to the public every so often. It's important not only because it attracts the attention of potential new manpower, but also because an extended gap like the one we're experiencing now creates an awkward situation in regards to support. 2.2.1 is the latest stable build, but nobody knows how it works anymore, because it's been so long. That's not good.

misiek:

--- Quote from: shevegen on April 01, 2009, 09:46:22 pm ---So I disagree about the comment with release cycles as such - as long as the project is still improving, even if it improves slowly, there is nothing wrong. Even Wesnoth does have problems here and there to release more rapidly.

--- End quote ---

I would't say that UFO:AI improves slowly. It improves very fast - probably it would be problematic to find last day without at least one commit. My concern is that it is developed "behind the scene".

Kaz:

--- Quote from: BTAxis on April 01, 2009, 09:38:32 pm ---That's the idea. The 2.3 branch will essentially be a feature freeze, with only bugfix commits. But we can't do that until pathfinding is working, or so I'm told.

--- End quote ---

A partial freeze, where all features are frozen except pathfinding could do it. Kind of like considering "fixed pathfinding" a feature itself.

Cheers!

BTAxis:
Go and convince mattn and the other coders. I wouldn't mind.

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