General > Discussion
Fantastic Remake!! (Introduction) (Finished 2.2.1) (My Thoughts and feedback)
Godmonkey:
I have to say I am impressed! A BIG thank you to all who have put in there time on this!
I am left wanting more, and have seen that more is coming with 2.3, Correct? Is there a change log for the differences in 2.2 and 2.3
I have lots of Feedback, I've seen some of it already talked about... I did search, soume *I found some I didn't.
Map bug [corrupt_city 04d]
This map is my favourite!! I love Alien ships and this one is huge! The Problem was reported last may and I downloaded my build a week ago.
Link to newest thread I found http://ufoai.ninex.info/forum/index.php?topic=2594.0
I understand this will be fixed in 2.3... So no big deal as the map is still playable.
Looking for info, Searched "Alien Base" "Base Mission"
Does 2.2 have alien bases? (I played the standers difficulty and never came across one.) If not are there plans for them in 2.3?
Searched "TFTD" "water missions"
I liked TFTD! Any plans for TFTD like content? special craft that takes off from normal bases but made to go under water to recover downed UFOs or under water Alien Bases... Diveing suits/armor, energy or torpedo like weapons a must! (no need to provide feedback just an answer to the initial question is fine.)
"clothing colours" "User Submitted skins"
Is there a way I can get a template or directions on making and submitting skins for troops and ships?
"Plasma Blaster"
The noise is horrible! its way to long and scratchy/staticy<not a word I know...)
I'm half tempted figure out how to replace it with the sound of cats mating... (much less annoying IMO)
"Duel wield" (I like beating dead horses)
Found a few posts on this and Haven't agreed much.... I some times shoot guns IRL, and have done the "duel pistols" just for the heck of it...
Sure its less accurate, but you can unload about 20 45cal rounds in seconds and It does more damage at 50 feet to clay pots then the same time spent shooting 6 7.62 rounds at 60 feet to same type of target.
I think only a slight accuracy drop and a slight range drop when using both at the same time... BUT you get yo use more rounds in and of obviously mote TU (ie: lead in the air is good!) I don't have my hopes up... Hevy weapons are fine...
Related to base missions.... Can our bases be invaded? If not any 2.3 Plans for it?
Please Be aware I had a lot of questions and searched for most all the answers for them these are the ones left unanswered.
Thanks for the great game
Godmonkey
PS: I went to preview my post WTF is up with the white text on retna burning yellow backround? (Didn't bother to look it over much beacuse of that.)
BTAxis:
--- Quote from: Godmonkey on March 31, 2009, 06:12:50 pm ---I am left wanting more, and have seen that more is coming with 2.3, Correct? Is there a change log for the differences in 2.2 and 2.3
--- End quote ---
Hmm, we do have a changelog on the wiki, but it doesn't really tell the whole story. Still, you could check it out, I suppose.
--- Quote ---Looking for info, Searched "Alien Base" "Base Mission"
Does 2.2 have alien bases? (I played the standers difficulty and never came across one.) If not are there plans for them in 2.3?
--- End quote ---
There are no alien bases in 2.2.x. They are implemented in 2.3, though, but there will be only one of them, by means of that version's final mission. It won't have a lot of things the bases are supposed to have, though, because that's all still on the TODO.
--- Quote ---Searched "TFTD" "water missions"
I liked TFTD! Any plans for TFTD like content? special craft that takes off from normal bases but made to go under water to recover downed UFOs or under water Alien Bases... Diveing suits/armor, energy or torpedo like weapons a must! (no need to provide feedback just an answer to the initial question is fine.)
--- End quote ---
Sorry, no underwater missions. They're not part of the scope we're working on.
--- Quote ---"clothing colours" "User Submitted skins"
Is there a way I can get a template or directions on making and submitting skins for troops and ships?
--- End quote ---
We have image sources in a separate SVN branch, data_source. I'm not sure about the soldier skins, though... Those predate the really open source version of this project, so maybe the sources for those aren't in there because we never had them.
--- Quote ---"Plasma Blaster"
The noise is horrible! its way to long and scratchy/staticy<not a word I know...)
I'm half tempted figure out how to replace it with the sound of cats mating... (much less annoying IMO)
--- End quote ---
You should be able to disable it by deleting the appropriate sound file. You may have to unpack your pk3 archives for this (in the base folder). They're zip files, so anything that handles zip will handle them too. Once you unpack an archive, you no longer need to keep it. The game can read unpacked files as well.
--- Quote ---Related to base missions.... Can our bases be invaded? If not any 2.3 Plans for it?
--- End quote ---
Absolutely. Base invasions are in 2.3.
--- Quote ---PS: I went to preview my post WTF is up with the white text on retna burning yellow backround? (Didn't bother to look it over much beacuse of that.)
--- End quote ---
Ha, yeah. That's awful. I don't know how to change it, or I would.
Borsti67:
--- Quote from: BTAxis on March 31, 2009, 06:46:55 pm ---Ha, yeah. That's awful. I don't know how to change it, or I would.
--- End quote ---
This should be somewhere in the CSS of the skin/template/theme (I don't know how it's called in SMF)...?
In the meantime Godmonkey (or even you ;)) may want to switch to the "Alienation" theme - it's also a dark one, not sooooo far away from the forum's standard, but not THAT cruel when replying. ;D
BTAxis:
I don't think I have access to that. And if I did, I don't have the knowhow.
Godmonkey:
Vary Nice [/borat] a forum that has more then one style to use... I apologize for not checking.
Thanks for the replies. I'm running linux for the first time for about 2 weeks now.... Is the 2.3 beta working for it? I would really love to try it out... also a linux noob and not use to how things are installed on it... (Using wine to run the windows build.... don't judge...)
I for got to add...
"Auto un-equip"
in the menu were we gear up our troops that are on ships.... a handy button could be "auto un-equip", were it removes the selected troops gear so you can more easily re/equip them.
I'm off to read the entire Wiki... (I'll read it all so I don't have to go back... Wiki is the devil!)
Thanks again
Godmonkey
PS: the preview screen for the suggested style is white text on black. A lot nicer, Thanks Borsti67.
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