project-navigation
Personal tools

Author Topic: Build limit on installations  (Read 6521 times)

Offline Captain Bipto

  • Squad Leader
  • ****
  • Posts: 115
    • View Profile
Build limit on installations
« on: March 29, 2009, 05:13:28 am »
Are the number of installations a player can build going to be limited by something. In the dev ver I have right now I can build but three. Are they going to be tied to the number of command centers a player has in their bases?

I love the installation idea, makes a lot of sense but I can see how there should be some sort of limit on how many...after all when I first got a ver with these installations I would surround each of my bases with 4 sam sites. Though really the radar stations are the most useful so far (of course the UFO yard is gonna be cool too!)

Offline Destructavator

  • Combination Multiple Specialty Developer
  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1908
  • Creater of Scorchcrafter, knows the zarakites...
    • View Profile
Re: Build limit on installations
« Reply #1 on: March 29, 2009, 05:29:58 am »
I recall seeing in the SVN logs at one point that yes, a commit was put into the trunk that limits the number of lesser installations to some number related to how many full bases the player has.

I don't know if this will change or not in the future.

Offline Captain Bipto

  • Squad Leader
  • ****
  • Posts: 115
    • View Profile
Re: Build limit on installations
« Reply #2 on: March 29, 2009, 05:34:32 am »
Thanks. I looked at the logs just to see how the revision I was playing measured up to the current revision but I could not figure o ut how to look at older commit messages. I don't really want to sign up for an account.

Offline Destructavator

  • Combination Multiple Specialty Developer
  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1908
  • Creater of Scorchcrafter, knows the zarakites...
    • View Profile
Re: Build limit on installations
« Reply #3 on: March 29, 2009, 05:39:49 am »
It's been a while since it was put into the game, over a week I think...

If you use Tortoise SVN client to check out a copy, you can easily look up any of the logs you want (and Tortoise SVN doesn't require any account or anything, you just download it and follow instructions from the UFO: AI wiki).

Offline geever

  • Project Coder
  • PHALANX Commander
  • ***
  • Posts: 2561
    • View Profile
Re: Build limit on installations
« Reply #4 on: March 29, 2009, 10:35:57 am »
The installations are a very good feature. But the player shouldn't cover the half Earth with radar towers in the first month. That and similar reasons lead to the decision to limit the installation count to 3 per (working) Command Centers (but max. 16).

-geever

Offline Captain Bipto

  • Squad Leader
  • ****
  • Posts: 115
    • View Profile
Re: Build limit on installations
« Reply #5 on: March 29, 2009, 11:13:56 am »
Thanks for the answers guys,

Do you think it would be feasible to include anti-XVI clinics as installations? Probably that would add needless management but what the heck I said it...

Offline geever

  • Project Coder
  • PHALANX Commander
  • ***
  • Posts: 2561
    • View Profile
Re: Build limit on installations
« Reply #6 on: March 29, 2009, 06:48:10 pm »
You can make a mod for yourself and the community... ;)

-geever

Offline Winter

  • Captain
  • *****
  • Posts: 829
    • View Profile
    • Street of Eyes: The Writing of Ryan A. Span
Re: Build limit on installations
« Reply #7 on: March 29, 2009, 09:50:02 pm »
I can't see a point to adding special XVI clinics. Everything related to XVI should be handled in the hospitals and laboratories, by the skilled, flexible and highly-paid staff.

Regards,
Winter

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Build limit on installations
« Reply #8 on: March 29, 2009, 11:40:35 pm »
I'm of the same opinion. Fighting the spread of XVI isn't actually PHALANX' job. PHALANX is a military organization, and should remain within that context.

Offline Captain Bipto

  • Squad Leader
  • ****
  • Posts: 115
    • View Profile
Re: Build limit on installations
« Reply #9 on: March 30, 2009, 07:35:59 pm »
lol. Fighting the spread of XVI is actually part of their job. They just do it by destroying alien bases and eventually the alien mother ship. I just was not sure about the scope and scale of PHALANX's operation, but now I do.

Any other installations planned?

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Build limit on installations
« Reply #10 on: March 30, 2009, 10:33:12 pm »
Destroying bases and the mothership isn't fighting the spread of XVI - it's rooting out the source! But now we're just fighting over words. I think we both know what we mean.

We have a list of all planned installations on the wiki.

Offline Captain Bipto

  • Squad Leader
  • ****
  • Posts: 115
    • View Profile
Re: Build limit on installations
« Reply #11 on: March 30, 2009, 10:40:41 pm »
Lol. I know about those. Just wondered if you guys had anything in the works.

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Build limit on installations
« Reply #12 on: March 31, 2009, 09:24:08 am »
No, that list is it, at least so far.